5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

600m

Range

5.21 RPS

Firerate

0.05%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-1.5 to 1.5 (100%)

Recoil X

3.15 to 5.4 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 44 32 16 16
Zombie 110 60 30 30
Animal 110 80 60 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 40
Resource 80
Object 90

Magazines (5)

Magazines that can be attached to this weapon

3 blueprints
Repair
0%
+
=
100%
Tool
=
2 x
2 x
Tool
+
2 x
=
Spawn Tables
Spawn Id Spawn Name Items in Pool
59317 PS Distress Beacon Guns 13
59476 PS Drops Spooky Box 87
59334 PS Gunshop Rare Guns 62
59478 PS Spooky Guns 49
59314 PS Distress Beacon Proper 36
59317 PS Distress Beacon Guns 13
PS_STG_M.dat
GUID 212806442ec14195b3dcaaad959ff9d2
Type Gun
Recoil_Midair 2
Spread_Midair 2.5
Aiming_Movement_Speed_Multiplier 0.9
Rarity Epic
Useable Gun
Slot Primary
ID 59736

Aim_In_Duration 0.3

Size_X 5
Size_Y 2
Size_Z 0.365

Magazine 59260
Grip 59750

Hook_Sight

Ammo_Min 10
Ammo_Max 24

Unplace 0.17
Replace 0.4


Auto
Semi

Attachment_Calibers 2
Attachment_Caliber_0 58904
Attachment_Caliber_1 58902

Magazine_Calibers 1
Magazine_Caliber_0 59260

Firerate 8
Action Trigger

Player_Damage 40
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 100
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 100
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 40
Resource_Damage 80
Object_Damage 90

Durability 0.05

Spread_Aim 0.02
Spread_Hip 0.11

Recoil_Min_X -1.5
Recoil_Min_Y 3.15
Recoil_Max_X 1.5
Recoil_Max_Y 5.4

Recover_X 1
Recover_Y 0.1

Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.0016

Damage_Falloff_Range 0.2
Damage_Falloff_Max_Range 0.66
Damage_Falloff_Multiplier 0.6

Shake_Min_X 0.004
Shake_Min_Y -0.003
Shake_Min_Z -0.01
Shake_Max_X -0.004
Shake_Max_Y -0.003
Shake_Max_Z -0.01

Muzzle 59014

Shell 59004

Blueprints 3



Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 59659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59736
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 59202
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 59262
Blueprint_1_Output_1_Amount 2
Blueprint_1_Tool 59004
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 59735
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 59845
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 59081

Gunshot_Rolloff_Distance 700

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements False

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50