5×2 (10)
Inventory size
Primary
Hand slot
Semi, Auto
Firemodes
600 m
Range
429 RPM
Fire rate
0.1%
Durability loss per shot
Sight, Tactical
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 36.3 | 26.4 | 13.2 | 13.2 |
| Zombie | 110 | 60 | 30 | 30 |
| Animal | 110 | 80 | 60 | — |
Other damage
Standard caliber| Barricade | 15 |
|---|---|
| Structure | 15 |
| Vehicle | 40 |
| Resource | 80 |
| Object | 80 |
Status effects on hit
Applied per shot, regardless of where it lands- Bleeding
- Always bleeds (must bandage)
Range & ballistics
Full 100% damage out to 120 m,
drops to 60% by 396 m,
bullet expires at 600 m.
Hover the chart to read damage at any distance.
Max range
600 m
Alert radius
48 m
Bullet drop
×4
Recoil
- Control
- Hard
- Simulation
- Auto, 12 rounds · 7.1 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 3.25°
- Side kick / shot
- ±1.3°
- Recovery
- 10% ↑ / 100% ↔
- Crouching
- -20%
- Prone
- 0%
- Midair
- +100%
8x Scope
8× zoom
Spread -10%
AR-16 Sights
1× zoom
AR20 Holo Sight
1× zoom
Holographic
Assault Scope
5× zoom
Spread -10%
Chevron Scope
4× zoom
Spread -10%
Ghost Sight [Green]
1× zoom
Holographic
Ghost Sight [Red]
1× zoom
Holographic
Halotech Scope
6× zoom
Spread -10%
Halotech Scope Tan
6× zoom
Spread -10%
Halotech Sight
1× zoom
Holographic
Halotech Sight Tan
1× zoom
Holographic
Honey Bee Iron Sights
1× zoom
Maplestrike Iron Sights
1× zoom
Nemesis 8x Scope
8× zoom
Spread -10%
Overwatch Scope
5× zoom
Spread -10%
Panoramic Sight
1× zoom
Holographic
PDW Sights
1× zoom
Phantom Scope
6× zoom
Spread -10%
Phantom Scope
6× zoom
Spread -10%
Rangefinder Scope
10× zoom
Spread -99%
WKM Holo Sight
1× zoom
Holographic
Spawn tables
(11)
Useful for modders. Each row links to the spawn table's page.
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 59322 | PS Deadzone US Guns GP460s | 33.33 % | 3 |
| 59444 | PS Gunshop Rare Guns GP460 | 25.00 % | 4 |
| 59284 | PS Deadzone US Guns ARs | 3.57 % | 4 |
| 59317 | PS Distress Beacon Guns | 1.11 % | 13 |
| 59200 | PS Deadzone US Guns | 0.71 % | 7 |
| 59478 | PS Spooky Guns | 0.27 % | 49 |
| 59221 | PS Deadzone US Zombos Proper | 0.24 % | 36 |
| 59314 | PS Distress Beacon Proper | 0.12 % | 36 |
| 59476 | PS Drops Spooky Box | 0.07 % | 87 |
| 59334 | PS Gunshop Rare Guns | 0.07 % | 62 |
| 59199 | PS Deadzone US Proper | 0.05 % | 46 |
How loot works in Unturned
Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
PS_GP460_1.dat
GUID a9ee1ca6b08b4ac2af7e2473986b9c71
Type Gun
Recoil_Midair 2
Spread_Midair 2.5
Aiming_Movement_Speed_Multiplier 0.9
Rarity Legendary
Useable Gun
Slot Primary
ID 59754
Size_X 5
Size_Y 2
Size_Z 0.35
Sight 59383
Magazine 59260
Barrel 59347
Grip 59750
Tactical 59495
Hook_Sight
Hook_Tactical
Ammo_Min 10
Ammo_Max 24
Auto
Semi
Attachment_Calibers 2
Attachment_Caliber_0 58904
Attachment_Caliber_1 58902
Magazine_Calibers 1
Magazine_Caliber_0 59260
Unplace 0.1
Replace 0.42
Firerate 6
Action Trigger
Player_Damage 33
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 100
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 100
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 40
Resource_Damage 80
Object_Damage 80
Durability 0.1
Spread_Aim 0.03
Spread_Hip 0.1
Recoil_Min_X -1.3
Recoil_Min_Y 2.5
Recoil_Max_X 1.3
Recoil_Max_Y 4
Recover_X 1
Recover_Y 0.1
Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.001
Damage_Falloff_Range 0.2
Damage_Falloff_Max_Range 0.66
Damage_Falloff_Multiplier 0.6
Shake_Min_X 0.004
Shake_Min_Y -0.003
Shake_Min_Z -0.01
Shake_Max_X -0.004
Shake_Max_Y -0.003
Shake_Max_Z -0.01
Muzzle 59026
Shell 59018
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 59659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59754
Blueprint_1_Product 59262
Blueprint_1_Products 2
Blueprint_1_Tool 59004
Blueprint_1_Build 27
Gunshot_Rolloff_Distance 700
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements False
Recoil_Crouch 0.8
Recoil_Prone 1
Spread_Prone 1
Spread_Crouch 1
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 15