4×2 (8)

Inventory size

Tertiary

Hand slot

Semi

Firemodes

8 m

Range

1,500 RPM

Fire rate

0%

Durability loss per shot

-30%

Move speed while equipped

Damage
Combat damage
Skull Spine Leg Arm
Player 0 0 0 0
Zombie 0 0 0 0
Animal 0 0 0
Other damage
Standard caliber
Barricade 50
Structure 50
Vehicle 1700
Resource 222
Object 40000
Range & ballistics
Full damage at every distance up to 8 m. No falloff curve.
100%0%50%0 m8 m
Max range
8 m
Alert radius
64 m
Bullet drop
×4
Recoil
50°100°150°aim
Control
Wild
Simulation
Semi, 5 taps · 25 rps
Side bias
Kicks right
Up kick / shot
27.5°
Side kick / shot
±13.5°
Recovery
70% / 70%
Crouching
-20%
Prone
-20%
Midair
+100%
1 blueprints
Tool
=
2 x
2 x
Spawn tables (22)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
59460 PS Lockbox Goods 0 36.36 % 3
59318 PS Airdrop Guns 0 19.23 % 8
59478 PS Spooky Guns 8.60 % 49
59209 PS Deadzone US Consumables 8.00 % 6
59334 PS Gunshop Rare Guns 4.11 % 62
59459 PS Lockbox 0 3.78 % 25
59476 PS Drops Spooky Box 2.61 % 87
59328 PS Military Quirky Goods 0 2.60 % 10
59342 PS Military Grenades 1 2.19 % 6
59195 PS Deadzone US Supplies 1.11 % 29
59456 PS Military Supplies NVG P 0.80 % 21
59239 PS Airdrop Proper 0 0.77 % 29
59221 PS Deadzone US Zombos Proper 0.74 % 36
59086 PS PMC Zombo Drops 0 0.62 % 51
59199 PS Deadzone US Proper 0.47 % 46
59060 PS PMC Low Tier 0.37 % 39
59089 PS PMC Zombo Drops Proper 0 0.31 % 50
59160 PS Military Supplies PMC Rare 0.13 % 16
59458 PS PMC NVG Zombo Drops 0 0.07 % 53
59290 PS PMC Mega 0.02 % 59
59159 PS PMC Rare 0.02 % 55
59254 PS PMC Rare NVGS 0.01 % 58
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
PS_LAW_0.dat
GUID c508f1e518e4433ba68bd0d4208d2945
Type Gun
Recoil_Midair 2
Spread_Midair 2.5
Aiming_Movement_Speed_Multiplier 0.9
Rarity Epic
Useable Gun
Slot Tertiary
ID 60004

Size_X 4
Size_Y 2
Size_Z 0.4

Magazine 60005

Aim_In_Duration 0.5

Equipable_Movement_Speed_Multiplier 0.7

Aiming_Movement_Speed_Multiplier 0.7

Ammo_Min 1
Ammo_Max 1

Grip 59881

Semi

Caliber 60004

Allow_Magazine_Change False

Firerate 1
Action Rocket

Player_Damage 68
Zombie_Damage 500
Animal_Damage 500
Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 1700
Resource_Damage 222
Object_Damage 40000
Projectile_Explosion_Launch_Speed 10

Range 8
Explosion 59075
 
Spread_Aim 0.03
Spread_Hip 0.2

Ballistic_Force 8200

Recoil_Min_X 12
Recoil_Min_Y 25
Recoil_Max_X 15
Recoil_Max_Y 30

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02

Muzzle 59068

Quality_Min 100
Quality_Max 100
Durability 0

Alert_Radius 64
Gunshot_Rolloff_Distance 800

Wear 0

Blueprints 1


Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 60004
Blueprint_0_Outputs 3
Blueprint_0_Output_0_ID 59262
Blueprint_0_Output_0_Amount 1
Blueprint_0_Output_1_ID 59567
Blueprint_0_Output_1_Amount 2
Blueprint_0_Output_2_ID 59000
Blueprint_0_Output_2_Amount 2
Blueprint_0_Tool 59004
Blueprint_0_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into components.

Use_Auto_Icon_Measurements False

Recoil_Crouch 0.8
Recoil_Prone 0.8

Spread_Prone 1
Spread_Crouch 0.75