2×2 (4)

Inventory size

+19%

Bullet armor

+19%

Explosion armor

Similar Clothing (4)

There might be more than those listed here.

3 blueprints
Apparel
Repair
0%
+
=
100%
Apparel
+
=
Other ways to get this hat Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned Distress Beacon icon 3.29 %
Spawn tables (12)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
59249 PS PMC Clothing Helmets 50.00 % 2
59185 PS Deadzone US Clothing Common 20.00 % 5
59059 PS PMC Clothing Rare 0 14.71 % 6
59316 PS Distress Beacon Gear 12.50 % 13
59183 PS Deadzone US Clothing 12.00 % 10
59199 PS Deadzone US Proper 6.00 % 46
59186 PS Deadzone Towers Proper 4.80 % 19
59290 PS PMC Mega 3.37 % 59
59314 PS Distress Beacon Proper 3.29 % 36
59159 PS PMC Rare 3.12 % 55
59254 PS PMC Rare NVGS 1.40 % 58
59060 PS PMC Low Tier 0.33 % 39
How loot works in Unturned Sections that apply to this hat are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
PS_Military_Helmet_4.dat
GUID 5781bfee88f54b158c2def720eac8b56
Type Hat
Rarity Rare
Useable Clothing
ID 59429

Size_X 2
Size_Y 2
Size_Z 0.425

Beard

Armor 0.81
Armor_Explosion 0.9

Blueprints 3



Blueprint_0_Type Apparel
Blueprint_0_Supply_0_ID 59429
Blueprint_0_Product 59417
Blueprint_0_Products 1
Blueprint_0_Tool 59004
Blueprint_0_Build 32
Blueprint_1_Type Repair
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59816
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Build 32

Blueprint_2_Type Apparel
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 59429
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 59968
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 59674
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Supply_0_Critical
Blueprint_2_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 2
Action_0_Blueprint_0_Link
Action_0_Text Upgrade ⌂
Action_0_Tooltip Add more protection.

Quality_Min 55
Quality_Max 65