1×2 (2)

Inventory size

Radio

Useable: Walkie_Talkie

How to use this tool

Equip to broadcast voice on the channel set in inventory. Other players carrying any Walkie Talkie on the same channel hear you.

1 blueprints
Gear
=
3 x
Spawn tables (37)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
59206 PS Deadzone US Supplies 1 8.33 % 7
59255 PS Airfield PCs 8.06 % 7
59268 PS Deadzone Bunker Supplies 1 7.58 % 10
59313 PS Military Supplies 2 Rangefinder 6.37 % 16
59142 PS Military Supplies 2 6.10 % 18
59259 PS Airfield Lockers 0 4.03 % 28
59269 PS Deadzone Bunker Supplies 3.87 % 31
59280 PS Deadzone Bunker Supplies Proper 3.42 % 32
59195 PS Deadzone US Supplies 2.78 % 29
59032 PS Police Supplies 2.78 % 8
59273 PS Deadzone Bunker Zombos 2.74 % 38
59084 PS Military Zombo Drops 0 2.02 % 9
59221 PS Deadzone US Zombos Proper 1.85 % 36
59292 PS Soviet Mega 1.85 % 51
59290 PS PMC Mega 1.73 % 59
59159 PS PMC Rare 1.67 % 55
59156 PS Soviet Rare 1.61 % 51
59111 PS Soviet Bunker 0 1.58 % 56
59272 PS Deadzone Bunker Proper 1.42 % 49
59199 PS Deadzone US Proper 1.18 % 46
59071 PS Military Supplies 0 1.11 % 26
59077 PS Military Supplies Soviet 0.98 % 49
59078 PS Military Supplies PMC 0.98 % 40
59034 PS Police Proper 0.95 % 20
59177 PS Bunker 1 Zombo Drops 0.79 % 57
59254 PS PMC Rare NVGS 0.75 % 58
59253 PS Soviet Rare NVGS 0.72 % 54
59261 PS Airfield Supplies 0.72 % 47
59243 PS Fishing Rod Goodies Junk 0.47 % 112
59154 PS Police Zombo Drops 0.41 % 14
59176 PS Airfield SACR 0.32 % 70
59086 PS PMC Zombo Drops 0 0.04 % 51
59087 PS Soviet Zombo Drops 0 0.03 % 61
59089 PS PMC Zombo Drops Proper 0 0.02 % 50
59088 PS Soviet Zombo Drops Proper 0 0.02 % 60
59458 PS PMC NVG Zombo Drops 0 0.00 % 53
59330 PS Soviet NVG Zombo Drops 0 0.00 % 63
How loot works in Unturned Sections that apply to this tool are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
PS_Walkie-Talkie.dat
GUID 6d1ada769f544bb39c2778c3984540d7
Type Tool
Rarity Rare
Useable Walkie_Talkie
ID 59027

Size_X 1
Size_Y 2
Size_Z 0.44

Blueprints 1

Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 59027
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 59016
Blueprint_0_Output_0_Amount 3
Blueprint_0_Output_1_ID 59028
Blueprint_0_Output_1_Amount 1
Blueprint_0_Tool 59004
Blueprint_0_Build 27