3×3 (9)
Inventory size
30 (5×6)
Storage slots
+25%
Bullet armor
+25%
Explosion armor
+5%
Movement speed
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 59031 | PS Police Clothing | 8.00 % | 6 |
| 59034 | PS Police Proper | 3.07 % | 20 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Police Vest Mk. I ×1
GUID 8717aa1e002e403e96a7f1b759a586c7
Type Vest
Rarity Rare
Useable Clothing
ID 59154
Size_X 3
Size_Y 3
Size_Z 0.5
Width 5
Height 6
Armor 0.75
Armor_Explosion 0.9
Movement_Speed_Multiplier 1.05
Blueprints 3
Blueprint_0_Type Apparel
Blueprint_0_Supply_0_ID 59154
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 59658
Blueprint_0_Output_0_Amount 1
Blueprint_0_Output_1_ID 59000
Blueprint_0_Output_1_Amount 2
Blueprint_0_Tool 59004
Blueprint_0_Build 32
Blueprint_1_Type Repair
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59658
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Build 32
Blueprint_2_Type Apparel
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 59154
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 59968
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 59743
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Supply_0_Critical
Blueprint_2_Build 27
Quality_Min 55
Quality_Max 65