1×2 (2)
Inventory size
+60%
Food
+25%
Energy
MRE
Where to find this Item
Survivors Julia
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 4371 | CA Special Low Gear | 100.00 % | 1 |
| 4410 | CA Carepackage Supply | 19.05 % | 16 |
| 4387 | CA Special Low | 13.04 % | 13 |
| 4409 | CA Carepackage | 11.20 % | 48 |
| 4330 | CA PMC Special Low | 8.47 % | 16 |
| 4361 | CA PMC Special High | 3.57 % | 29 |
| 4591 | CA Launch Rig Special High | 3.13 % | 43 |
| 4390 | CA Special High | 3.13 % | 43 |
| 4497 | CA SWAT Mega | 1.40 % | 36 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
MRE ×1
GUID ca8fbb4b136343e9925f7d41a384d6ef
Type Food
Rarity Rare
Useable Consumeable
ID 4305
Size_X 1
Size_Y 2
Quality_Min 50
Quality_Max 100
Use_Auto_Stat_Descriptions false
Food 60
Energy 25
Keep_Localization_Loaded true
Quest_Rewards 4
// Low Stamina (20 seconds)
Quest_Reward_0_Type Rewards_List_Asset
Quest_Reward_0_GUID 612720bc998b4431815c051b7d0fc002
// Hint about stamina
Quest_Reward_1_Type Hint
Quest_Reward_1_Duration 10
// Give 2/3 MRE
Quest_Reward_2_Type Item
Quest_Reward_2_ID 6937
Quest_Reward_2_Amount 1
// Give 60 Water
Quest_Reward_3_Type Player_Life_Water
Quest_Reward_3_Value 60
ConsumeAudioClip core.masterbundle:Sounds/EatCrunchy.mp3