1×1 (1)

Inventory size

+30%

Water

+25%

Energy

Use — rolls 1 random item from a pool of 1
1 random item
Eating this water rolls 1 item from the loot pool below. Each roll is shown with its individual draw chance on the icon.
Loot pool (1 item)
View spawn table

Each use rolls 1 item from this pool. Each item shows its individual draw chance below.

Unturned Metal Can icon 100.00 %
1 blueprints
Repair
0%
+
=
100%
Canned Soda Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Food Vendor Soda 36.1 %
Food Box 18.2 %
Food Vendor 9.8 %
Kitchen Food 3.1 %
Kitchen 2.8 %
Chef 2.3 %
Food 1.9 %
Grocery 1.8 %
Beach 1.5 %
No spawns on map.
Grocery Zombie 1.3 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Vendor #3 36%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (10)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
4227 CA Food Vendor Soda 36.10 % 10
4211 CA Food Box 18.18 % 7
4226 CA Food Vendor 9.85 % 22
4206 CA Kitchen Food 3.13 % 60
4205 CA Kitchen 2.84 % 62
4258 CA Chef 2.27 % 67
4208 CA Food 1.88 % 60
4215 CA Grocery 1.79 % 65
4266 CA Beach 1.52 % 19
4269 CA Grocery Zombie 1.32 % 65
How loot works in Unturned Sections that apply to this water are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
CA_Canned_Soda.dat
GUID 876e304e5c15452796d183370ffa0290
Type Water
Useable Consumeable
ID 4398

Size_X 1
Size_Y 1

Water 30
Energy 25

Item_Reward_Spawn_ID 4534
Max_Item_Rewards 1
Min_Item_Rewards 1

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "5991b1e5701346c4bb25f9f41aca4b26" // Purification Tablets
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Instantiated_Item_Name_Override CA_Canned_Drink
ConsumeAudioClip Items/Food/CA_Canned_Cola/Use.ogg
Randomize_Consume_Audio_Pitch false