Car

Engine type

36 KPH (22 MPH)

Forward speed

9 KPH (6 MPH)

Reverse speed

700 HP

Max health

10 (5×2)

Trunk storage slots

1,200 L

Fuel capacity

1 L/s

Fuel burn rate

20 minutes

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (9 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 2-3 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 56.82 %
Unturned Axle icon 5.68 %
Unturned Catalytic Converter icon 5.68 %
Unturned Gearbox icon 5.68 %
Unturned Pistons icon 5.68 %
Unturned Radiator icon 5.68 %
Unturned Spark Plug icon 5.68 %
Unturned Steering Wheel icon 5.68 %
Unturned Car Chair icon 3.41 %
Ramming damage
Bumper damage
Player 10
Zombie 100
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
2 m/s
Speed scaling
×0.15
Self damage
×0.4

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

40°

Max steering angle

20°

Steering at full speed

24

Brake force

Defense & misc

Protections
Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
CA_Indian.dat
GUID 36ce830d1a3944a8b2f5e87eaec1b95b
Type Vehicle
Has_Clip_Prefab false
ID 4028

Speed_Min -2
Speed_Max 8

Steer_Min 20
Steer_Max 40

Brake 24

Fuel_Min 1200
Fuel_Max 1200
Fuel 1200
Fuel_Burn_Rate 1

Health_Min 500
Health_Max 700
Health 700

Bumper_SpeedDamageThreshold 2
Bumper_SelfDamageMultiplier 0.4
Bumper_Multiplier 0.15
Bumper_ZombieDamage 100

Steering_Angle_Turn_Speed 40

Explosion 4099

Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707

Trunk_Storage_X 5
Trunk_Storage_Y 2

Exit 1.5

Explosion_Min_Force_X -16
Explosion_Min_Force_Y 128
Explosion_Min_Force_Z -16
Explosion_Max_Force_X 16
Explosion_Max_Force_Y 128
Explosion_Max_Force_Z 16

Zip
Traction
Tires_Invulnerable

Drops_Table_ID 4203
Drops_Min 2
Drops_Max 3

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
	{
		Path Objects/Front/Steer/Steer_0
		MaterialIndex 0
	}
	{
		Path Objects/Front/Steer/Steer_1
		MaterialIndex 0
	}
	{
		Path Objects/Front/Steer/Suspension/Steer_0
		MaterialIndex 0
	}
	{
		Path Objects/Front/Steer/Suspension/Steer_1
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#b82323" // Red Indian
]

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
]


ReverseGearRatio 6.4
ForwardGearRatios
[
	7.8
	8.5
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
GearShift_UpThresholdRPM 2600
EngineMaxTorque 8

WheelBalancing_ForceMultiplier 30
WheelBalancing_UprightExponent 0.7
Steering_LeaningForceMultiplier 4
Steering_LeaningForce_ScaleWithSpeed true
RollAngularVelocityDamping 2

Valid_Speed_Up 200
Valid_Speed_Horizontal 200
Valid_Speed_Down 200