1×1 (1)

Inventory size

643

Blueprints

643 blueprints
Gear
15 x
=
Gear
3 x
=
2 x
Gear
3 x
=
2 x
Tool
=
2 x
Tool
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
4 x
=
100%
Salvage
=
3 x
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
4 x
=
100%
Salvage
=
3 x
Tool
=
2 x
Tool
3 x
+
2 x
=
Tool
3 x
+
2 x
=
Tool
=
2 x
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
=
2 x
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
=
2 x
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
=
2 x
Salvage
Gear
Cook lvl.1
Gear
+
=
Gear
=
2 x
Gear
2 x
+
4 x
+
+
=
Tool
3 x
+
+
2 x
=
Gear
6 x
+
2 x
=
Salvage
=
2 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
4 x
6 x
Salvage
=
3 x
5 x
Salvage
=
3 x
5 x
Salvage
=
2 x
6 x
Salvage
=
2 x
2 x
Salvage
=
2 x
3 x
Salvage
Repair
0%
+
3 x
=
100%
Salvage
=
5 x
Repair
0%
+
2 x
=
100%
Apparel
8 x
=
Furniture
2 x
+
6 x
+
=
Furniture
+
+
2 x
+
=
Furniture
4 x
+
2 x
+
5 x
+
=
Furniture
4 x
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
3 x
+
4 x
+
=
Barricade
4 x
+
2 x
+
=
Barricade
3 x
+
2 x
+
=
Barricade
6 x
+
2 x
=
Barricade
6 x
+
2 x
=
Barricade
5 x
+
=
Barricade
3 x
+
2 x
+
=
Barricade
2 x
+
2 x
+
=
Furniture
5 x
+
6 x
+
=
Furniture
12 x
+
4 x
+
3 x
+
=
Furniture
8 x
+
=
Furniture
2 x
+
3 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Salvage
=
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
3 x
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Structure
2 x
+
3 x
+
=
Structure
2 x
+
4 x
+
=
Structure
2 x
+
4 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
4 x
+
=
Structure
2 x
+
3 x
+
=
Utilities
4 x
+
6 x
+
+
=
Furniture
9 x
+
10 x
+
=
Furniture
+
2 x
+
4 x
+
=
Furniture
4 x
+
3 x
+
=
Salvage
=
4 x
Furniture
8 x
+
=
Furniture
6 x
+
=
Barricade
2 x
+
2 x
+
=
Furniture
5 x
+
6 x
=
Furniture
6 x
+
=
Furniture
9 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
=
Furniture
2 x
+
10 x
+
=
Barricade
5 x
+
+
2 x
=
Barricade
5 x
+
+
2 x
=
Furniture
4 x
+
5 x
+
=
Furniture
5 x
+
4 x
+
3 x
+
=
Furniture
5 x
+
=
Salvage
=
5 x
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
4 x
3 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
3 x
Repair
Repair lvl.1
0%
+
6 x
+
3 x
+
=
100%
Salvage
=
4 x
3 x
Repair
Repair lvl.1
0%
+
6 x
+
3 x
+
=
100%
Salvage
=
4 x
3 x
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
=
2 x
Repair
0%
+
7 x
+
4 x
+
=
100%
Salvage
=
5 x
2 x
Tool
3 x
+
2 x
=
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
=
2 x
Tool
Salvage
=
2 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
5 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
5 x
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Utilities
5 x
+
2 x
+
2 x
+
2 x
=
Furniture
2 x
+
4 x
+
4 x
=
Salvage
=
2 x
Tool
6 x
=
Furniture
+
+
2 x
+
=
Furniture
8 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Barricade
5 x
+
=
Barricade
2 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
=
Furniture
15 x
+
20 x
+
=
Furniture
+
+
5 x
+
=
Furniture
12 x
+
4 x
+
3 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Utilities
2 x
+
2 x
+
4 x
+
=
Salvage
=
6 x
Tool
3 x
+
2 x
+
3 x
=
2 x
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Tool
2 x
+
=
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Tool
=
2 x
Tool
=
2 x
Repair
0%
+
4 x
+
3 x
+
=
100%
Salvage
=
2 x
3 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
4 x
Repair
0%
+
7 x
+
4 x
+
=
100%
Salvage
=
5 x
3 x
Salvage
=
5 x
4 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
2 x
Repair
0%
+
6 x
+
3 x
+
+
=
100%
Salvage
=
5 x
4 x
Repair
0%
+
5 x
+
2 x
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
5 x
+
2 x
+
=
100%
Salvage
=
4 x
2 x
Repair
0%
+
4 x
+
3 x
+
=
100%
Salvage
=
4 x
3 x
Repair
0%
+
5 x
+
2 x
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
5 x
+
2 x
+
=
100%
Salvage
=
4 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
5 x
4 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
Tool
=
2 x
Tool
=
2 x
Repair
0%
+
6 x
+
3 x
+
=
100%
Salvage
=
5 x
3 x
Tool
=
2 x
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
=
2 x
Salvage
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
5 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Repair
0%
+
2 x
=
100%
Structure
2 x
+
4 x
+
=
Structure
2 x
+
4 x
+
=
Structure
2 x
+
4 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
4 x
+
=
Utilities
6 x
+
2 x
+
2 x
+
6 x
=
Furniture
8 x
+
4 x
=
Furniture
2 x
+
4 x
+
=
Furniture
4 x
+
3 x
+
=
Furniture
8 x
+
=
Furniture
5 x
+
2 x
+
+
=
Furniture
5 x
+
2 x
+
+
=
Barricade
8 x
+
2 x
=
Furniture
9 x
+
=
Gear
3 x
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Tool
4 x
=
Repair
0%
+
2 x
=
100%
Salvage
Tool
Craft lvl.1
+
6 x
+
+
=
Repair
0%
+
+
2 x
=
100%
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Gear
=
3 x
3 x
Repair
0%
+
2 x
=
100%
Salvage
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Repair
0%
+
6 x
+
3 x
+
+
=
100%
Salvage
=
5 x
4 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
3 x
2 x
Repair
0%
+
7 x
+
4 x
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
2 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
2 x
Repair
0%
+
5 x
+
2 x
+
=
100%
Salvage
=
5 x
2 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
2 x
Repair
0%
+
5 x
+
2 x
+
=
100%
Salvage
=
4 x
3 x
Repair
0%
+
5 x
+
2 x
+
=
100%
Salvage
=
3 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
5 x
2 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
3 x
Repair
0%
+
7 x
+
4 x
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
3 x
Repair
0%
+
3 x
+
3 x
+
=
100%
Salvage
=
3 x
2 x
Salvage
Salvage
Gear
=
2 x
Gear
Cook lvl.1
2 x
=
Gear
2 x
+
=
Supply
2 x
+
2 x
=
Salvage
=
2 x
Salvage
=
2 x
Salvage
=
2 x
2 x
Furniture
4 x
+
3 x
+
=
Furniture
8 x
+
=
Furniture
6 x
+
=
Furniture
4 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Barricade
5 x
+
+
2 x
=
Barricade
5 x
+
=
Furniture
8 x
+
=
Furniture
10 x
+
10 x
+
2 x
+
=
Furniture
10 x
+
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
6 x
+
8 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
2 x
+
10 x
+
10 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
+
2 x
+
=
Furniture
4 x
+
4 x
+
=
Furniture
4 x
+
10 x
+
=
Utilities
3 x
+
2 x
+
2 x
+
2 x
=
Barricade
+
2 x
+
=
Gear
3 x
=
2 x
Repair
0%
+
6 x
+
5 x
+
=
100%
Salvage
=
4 x
3 x
Repair
0%
+
3 x
+
2 x
+
=
100%
Salvage
=
2 x
3 x
Repair
Repair lvl.3
0%
+
4 x
+
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
4 x
2 x
Repair
Repair lvl.1
0%
+
6 x
+
3 x
+
=
100%
Salvage
=
4 x
3 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
2 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
3 x
2 x
Tool
=
2 x
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
=
2 x
Tool
=
2 x
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
=
2 x
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
=
2 x
Salvage
Salvage
2 x
=
Salvage
=
2 x
2 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
4 x
Salvage
=
3 x
5 x
Salvage
=
3 x
5 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Furniture
6 x
+
8 x
+
2 x
+
=
Salvage
=
4 x
2 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
2 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
5 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
7 x
+
4 x
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
6 x
+
3 x
+
=
100%
Salvage
=
4 x
3 x
Salvage
Salvage
Tool
Salvage
=
2 x
Salvage
=
4 x
Salvage
=
2 x
Salvage
=
3 x
Salvage
Gear
=
3 x
Gear
Cook lvl.1
2 x
+
=
2 x
Salvage
=
2 x
2 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
4 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
4 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
3 x
5 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Salvage
=
2 x
Repair
0%
+
2 x
=
100%
Repair
0%
+
2 x
=
100%
Structure
2 x
+
4 x
+
=
Structure
2 x
+
4 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
+
2 x
+
=
2 x
Structure
2 x
+
4 x
+
=
Structure
+
2 x
+
=
Structure
2 x
+
4 x
+
=
Furniture
2 x
+
6 x
=
Furniture
+
+
2 x
+
=
Furniture
3 x
+
6 x
+
=
Furniture
2 x
+
4 x
+
+
=
Barricade
5 x
+
=
Furniture
10 x
+
12 x
+
=
Furniture
8 x
+
=
Gear
3 x
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Tool
=
2 x
Repair
0%
+
5 x
=
100%
Salvage
=
4 x
Repair
0%
+
2 x
=
100%
Salvage
Repair
0%
+
2 x
=
100%
Salvage
Tool
=
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
4 x
2 x
Repair
0%
+
6 x
+
2 x
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
3 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
4 x
3 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
3 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
3 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
3 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
Repair
0%
+
3 x
+
=
100%
Salvage
=
3 x
2 x
Salvage
Salvage
=
2 x
Salvage
=
2 x
Salvage
Salvage
=
2 x
Salvage
=
2 x
Tool
2 x
+
+
2 x
=
Salvage
=
2 x
Salvage
=
2 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
4 x
Salvage
=
2 x
Repair
0%
+
4 x
=
100%
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
3 x
Repair
0%
+
3 x
=
100%
Structure
2 x
+
3 x
+
=
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
4 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
4 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
5 x
4 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
3 x
2 x
Salvage
=
2 x
Salvage
=
2 x
Salvage
=
2 x
Salvage
=
2 x
Gear
Cook lvl.1
3 x
+
2 x
+
=
Gear
=
2 x
Gear
=
15 x
Salvage
=
2 x
Salvage
=
2 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
5 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
4 x
6 x
Apparel
2 x
+
10 x
+
4 x
+
=
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
5 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
3 x
5 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
5 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
4 x
6 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Apparel
+
4 x
+
2 x
+
+
=
Salvage
=
2 x
3 x
Salvage
=
2 x
3 x
Structure
2 x
+
4 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
4 x
+
=
Furniture
2 x
+
3 x
+
=
Salvage
=
2 x
Furniture
3 x
+
2 x
=
Utilities
2 x
+
+
2 x
+
=
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Structure
2 x
+
4 x
+
=
Structure
2 x
+
3 x
+
=
Repair
0%
+
7 x
+
4 x
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
4 x
+
3 x
+
=
100%
Salvage
=
4 x
3 x
Salvage
=
2 x
2 x
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Structure
6 x
+
12 x
+
3 x
+
+
=
3 x
Repair
0%
+
7 x
+
5 x
+
=
100%
Salvage
=
5 x
4 x
Repair
0%
+
7 x
+
5 x
+
=
100%
Salvage
=
5 x
4 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
4 x
2 x
Salvage
=
2 x
Repair
0%
+
6 x
+
3 x
=
100%
Salvage
=
3 x
5 x
Salvage
=
2 x
6 x
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Structure
6 x
+
12 x
+
3 x
+
+
=
3 x
Structure
6 x
+
12 x
+
3 x
+
+
=
3 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
3 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
4 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
4 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
4 x
2 x
Repair
0%
+
5 x
+
3 x
+
=
100%
Salvage
=
4 x
3 x
Tool
=
2 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
5 x
Repair
0%
+
6 x
+
3 x
=
100%
Salvage
=
2 x
4 x
Repair
0%
+
6 x
+
3 x
=
100%
Salvage
=
4 x
6 x
Tool
=
2 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
6 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
3 x
5 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
3 x
5 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
2 x
4 x
Repair
0%
+
6 x
+
4 x
=
100%
Salvage
=
4 x
6 x
Salvage
=
2 x
Repair
0%
+
4 x
=
100%
Salvage
=
2 x
6 x
Structure
6 x
+
12 x
+
3 x
+
+
=
3 x
Tool
=
2 x
Repair
Repair lvl.2
0%
+
2 x
+
=
100%
Salvage
=
2 x
3 x
Repair
0%
+
2 x
+
+
=
100%
Salvage
=
2 x
2 x
Salvage
=
2 x
6 x
Salvage
=
2 x
2 x
Salvage
=
3 x
Repair
0%
+
3 x
=
100%
Salvage
=
2 x
Repair
0%
+
3 x
=
100%
Furniture
6 x
=
Metal Scrap Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Vehicles 56.8 %
Vehicles High 56.8 %
Fishing Crate 0 11.7 %
Construction Common 10.0 %
Construction Materials 4.4 %
Construction 2.5 %
Sawmill Supply 2.1 %
Concrete Factory 1.9 %
Dumpster 1.7 %
Mine 1.4 %
Sawmill 1.4 %
Militia Sawmill 0.8 %
No spawns on map.
No zombie drops.
Bikers Vendor
No vendors trade this.
No airdrops on this map drop this.
Cardboard #1 4.4%
Dumpster #1 1.7%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Other ways to get this supply Off-map sources rolled from a loot pool
Cases (1)
Unturned Wooden Fishing Crate icon 11.66 %
Vehicle wrecks (45)
Unturned Abraham icon 56.82 %
Unturned Ambulance icon 56.82 %
Unturned Arcadia icon 56.82 %
Unturned Baja icon 56.82 %
Unturned Chopper icon 56.82 %
Unturned Chopper icon 56.82 %
Unturned City Bus icon 56.82 %
Unturned Dinghy icon 56.82 %
Unturned Fighter Jet icon 56.82 %
Unturned Firetruck icon 56.82 %
Unturned Firetruck icon 56.82 %
Unturned Flux icon 56.82 %
Unturned Hatchback icon 56.82 %
Unturned Hummingbird icon 56.82 %
Unturned Indian icon 56.82 %
Unturned Interceptor icon 56.82 %
Unturned Jetski icon 56.82 %
Unturned Knight icon 56.82 %
Unturned Kodiak icon 56.82 %
Unturned Kodiak icon 56.82 %
Unturned Matvee icon 56.82 %
Unturned Matvee icon 56.82 %
Unturned Merc icon 56.82 %
Unturned Navajo icon 56.82 %
Unturned Offroader icon 56.82 %
Unturned Police Interceptor icon 56.82 %
Unturned Quad icon 56.82 %
Unturned Rainbow Hatchback icon 56.82 %
Unturned Roadster icon 56.82 %
Unturned Royal icon 56.82 %
Unturned Runabout icon 56.82 %
Unturned Sandpiper icon 56.82 %
Unturned Sportscar icon 56.82 %
Unturned Station Wagon icon 56.82 %
Unturned Station Wagon icon 56.82 %
Unturned Station Wagon icon 56.82 %
Unturned Truck icon 56.82 %
Unturned Unmarked Police Yukon icon 56.82 %
Unturned Upgraded Knight icon 56.82 %
Unturned Upgraded Offroader icon 56.82 %
Unturned Upgraded Yukon icon 56.82 %
Unturned Van icon 56.82 %
Unturned Wagon icon 56.82 %
Unturned Watchsun icon 56.82 %
Unturned Yukon icon 56.82 %
Spawn tables (12)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
4203 CA Vehicles 56.82 % 9
4560 CA Vehicles High 56.82 % 9
4565 CA Fishing Crate 0 11.66 % 17
4422 CA Construction Common 10.00 % 11
4421 CA Construction Materials 4.44 % 16
4420 CA Construction 2.55 % 35
4373 CA Sawmill Supply 2.10 % 35
4433 CA Concrete Factory 1.91 % 35
4513 CA Dumpster 1.69 % 45
4401 CA Mine 1.39 % 36
4374 CA Sawmill 1.36 % 35
4399 CA Militia Sawmill 0.82 % 50
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Daytime Bikers Armory
Run by CA Bikers Vendor
Locked behind progression in quest CA Bikers Vendor's dialogue. The shop opens at 2 different stages of that quest with slightly different dialogue lines, but the offers are the same.
You give
60 Exp
You get
Metal Scrap ×1
Bikers Armory Tokens are a custom shop currency: earn them at Daytime Bikers Armory, spend at Nighttime Bikers Armory. Higher-tier offers may be hidden until you have enough.
CA_Metal_Scrap.dat
GUID 72cc2bb386714968bde623f143e73aad
Type Supply
Rarity Uncommon
ID 4266

Size_X 1
Size_Y 1

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 15
		OutputItems "41cbd5ed1dc444d7a7af9043d4652a0f" // Stack of Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 3
Action_0_Type Blueprint
Action_0_Source 4269
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 2
Action_0_Blueprint_0_Link

Action_1_Type Blueprint
Action_1_Source 4267
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link

Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 0