1×1 (1)

Inventory size

37

Blueprints

37 blueprints
Gear
Cook lvl.1
Gear
10 x
=
Salvage
Gear
Cook lvl.1
+
2 x
=
Gear
=
2 x
Gear
=
10 x
Furniture
8 x
+
4 x
=
Tool
Craft lvl.1
+
6 x
+
+
=
Repair
0%
+
+
2 x
=
100%
Salvage
Apparel
+
+
6 x
+
5 x
=
Salvage
=
2 x
2 x
Salvage
Salvage
=
2 x
Gear
Cook lvl.1
=
2 x
Apparel
+
+
6 x
+
3 x
=
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Apparel
+
5 x
+
2 x
=
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Apparel
+
5 x
+
2 x
=
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Salvage
=
2 x
2 x
Structure
6 x
+
12 x
+
3 x
+
+
=
3 x
Structure
6 x
+
12 x
+
3 x
+
+
=
3 x
Structure
6 x
+
12 x
+
3 x
+
+
=
3 x
Structure
6 x
+
12 x
+
3 x
+
+
=
3 x
Salvage
=
2 x
2 x
Apparel
+
3 x
+
6 x
=
Apparel
+
3 x
+
6 x
=
Apparel
+
3 x
+
6 x
=
Apparel
+
3 x
+
6 x
=
Rubber Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Military High Special 1 12.7 %
Launch Rig Special 12.6 %
Military High Special 0 11.8 %
Junk T0 10.9 %
Junk T1 9.5 %
Fort Gas 7.5 %
Fishing Crate 2 7.1 %
Fishing Crate 1 6.6 %
Research High Stash 6.5 %
Research 5.1 %
Deadzone Stacks 3.9 %
Military Fort 3.6 %
Research High 3.2 %
Research Special Low 3.1 %
Military Reactor 1.7 %
Launch Rig 1.5 %
Military High 1 1.2 %
Military High 0 0.9 %
Fish Normal 0.8 %
Mesadyne Mega 0.7 %
Whitney Military Mega 0.7 %
Fish Large 0.6 %
Fish Small 0.6 %
Fish Proto 0.4 %
Fish Ultra 0.4 %
Fish Kelly 0.4 %
Fish Magnetic 0.4 %
Fish Harvesting 0.3 %
No spawns on map.
Military Reactor Zombie 3.8 %
Military Fort Zombie 3.5 %
Military Zombie Elite 0 1.2 %
Military Zombie Elite 1 0.6 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Other ways to get this supply Off-map sources rolled from a loot pool
Cases (2)
Unturned Golden Fishing Crate icon 7.14 %
Unturned Metal Fishing Crate icon 6.58 %
Fishing rods (8)
Unturned Fishing Rod icon 0.84 %
Unturned Heavy Fishing Rod icon 0.60 %
Unturned Light Fishing Rod icon 0.60 %
Unturned Proto Fishing Rod icon 0.43 %
Unturned Ultra Fishing Rod icon 0.43 %
Unturned Kelly Fishing Rod icon 0.38 %
Unturned Magnetic Fishing Rod icon 0.38 %
Unturned Harvesting Fishing Rod icon 0.34 %
Spawn tables (32)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
4291 CA Military High Special 1 12.72 % 10
4590 CA Launch Rig Special 12.60 % 10
4385 CA Military High Special 0 11.80 % 9
4586 CA Junk T0 10.87 % 6
4587 CA Junk T1 9.45 % 7
4518 CA Fort Gas 7.51 % 20
4567 CA Fishing Crate 2 7.14 % 21
4566 CA Fishing Crate 1 6.58 % 18
4563 CA Research High Stash 6.45 % 39
4315 CA Research 5.13 % 31
4564 CA Deadzone Stacks 3.86 % 17
4441 CA Military Reactor Zombie 3.76 % 51
4435 CA Military Fort 3.59 % 59
4434 CA Military Fort Zombie 3.50 % 47
4284 CA Research High 3.19 % 57
4346 CA Research Special Low 3.08 % 47
4442 CA Military Reactor 1.75 % 34
4588 CA Launch Rig 1.48 % 20
4413 CA Military Zombie Elite 0 1.18 % 30
4294 CA Military High 1 1.18 % 43
4381 CA Military High 0 0.87 % 42
4240 CA Fish Normal 0.84 % 24
4526 CA Mesadyne Mega 0.65 % 27
4527 CA Whitney Military Mega 0.65 % 27
4528 CA Fish Large 0.60 % 33
4241 CA Fish Small 0.60 % 31
4419 CA Military Zombie Elite 1 0.58 % 31
4531 CA Fish Proto 0.43 % 37
4530 CA Fish Ultra 0.43 % 39
4533 CA Fish Kelly 0.38 % 73
4529 CA Fish Magnetic 0.38 % 35
4532 CA Fish Harvesting 0.34 % 51
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
CA_Rubber.dat
GUID ddfb51cc4b9a42229a5396aa0f959782
Type Supply
Rarity Rare
ID 4264

Size_X 1
Size_Y 1

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems "34c38cf9433e43a49c6b47c3741ecf77" // Tar
		OutputItems this
		Skill Cook
		Skill_Level 1
		RequiresNearbyCraftingTags
		[
			"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 10
		OutputItems "854fd45e4fe04076aa4735894defd4b5" // Stack of Rubber
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Compress
Action_0_Tooltip Condense into a denser unit.

Fishing_Catchable
{
	Min_Relocate_Interval 0.35
	Max_Relocate_Interval 0.7
	Max_Upward_Acceleration 1.7
	Max_Downward_Acceleration 1.7
	Max_Upward_Speed 0.7
	Max_Downward_Speed 0.7
	Upper_Restitution 0.6
	Lower_Restitution 0.6
	Min_Target_Delta 0.45
	Max_Target_Delta 0.75
	Min_Target_Position 0.0
	Max_Target_Position 1.0
	Capture_Duration 3
	Escape_Duration 3
	Spring_Stiffness 26
	Spring_Damping 6
}