2×1 (2)

Inventory size

164

Blueprints

164 blueprints
Gear
Cook lvl.1
3 x
+
2 x
=
Gear
15 x
=
Gear
=
3 x
Gear
20 x
+
15 x
+
3 x
+
+
=
Gear
15 x
+
12 x
+
3 x
+
+
=
Gear
2 x
+
+
3 x
+
+
=
Gear
+
5 x
+
12 x
+
3 x
+
+
=
Gear
50 x
+
40 x
+
4 x
+
3 x
+
3 x
=
Gear
5 x
+
2 x
+
10 x
+
4 x
+
3 x
+
3 x
=
Gear
35 x
+
10 x
+
2 x
=
Gear
3 x
+
5 x
+
10 x
+
2 x
=
Gear
13 x
+
9 x
+
2 x
+
+
=
Gear
18 x
+
13 x
+
2 x
+
+
=
Gear
Cook lvl.1
+
2 x
=
Tool
3 x
+
+
=
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
2 x
=
100%
Tool
+
2 x
+
8 x
+
=
Furniture
+
+
2 x
+
=
Furniture
4 x
+
2 x
+
5 x
+
=
Furniture
+
2 x
=
Utilities
8 x
+
20 x
+
2 x
+
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
3 x
+
4 x
+
=
Barricade
4 x
+
2 x
+
=
Barricade
3 x
+
2 x
+
=
Furniture
5 x
+
3 x
+
=
Barricade
2 x
+
2 x
+
+
=
Barricade
3 x
+
2 x
+
=
Barricade
2 x
+
2 x
+
+
=
Barricade
2 x
+
2 x
+
=
Furniture
5 x
+
6 x
+
=
Utilities
3 x
+
6 x
+
2 x
+
+
=
Repair
0%
+
+
2 x
=
100%
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
4 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
4 x
+
=
Structure
2 x
+
2 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
4 x
+
=
Structure
2 x
+
3 x
+
=
Utilities
4 x
+
6 x
+
+
=
Furniture
9 x
+
10 x
+
=
Furniture
4 x
+
3 x
+
=
Furniture
3 x
+
=
Barricade
2 x
+
2 x
+
=
Barricade
2 x
+
2 x
+
+
=
Furniture
+
2 x
=
Furniture
+
2 x
=
Furniture
+
2 x
=
Furniture
+
2 x
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
2 x
=
Furniture
+
3 x
+
=
Utilities
4 x
+
2 x
+
2 x
+
+
=
Barricade
+
2 x
+
=
Barricade
Cook lvl.1
+
2 x
=
Barricade
2 x
+
2 x
+
+
=
Furniture
2 x
+
10 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
4 x
+
5 x
+
=
Furniture
5 x
+
4 x
+
3 x
+
=
Furniture
8 x
+
6 x
+
3 x
+
=
Gear
3 x
+
5 x
+
4 x
+
2 x
=
Gear
=
2 x
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Furniture
2 x
+
4 x
+
4 x
=
Furniture
+
+
2 x
+
=
Furniture
2 x
+
3 x
+
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Barricade
2 x
+
2 x
+
=
Furniture
2 x
+
10 x
+
=
Furniture
15 x
+
20 x
+
=
Utilities
2 x
+
+
5 x
+
+
=
Utilities
2 x
+
2 x
+
4 x
+
=
Repair
0%
+
6 x
+
3 x
+
+
=
100%
Salvage
=
5 x
4 x
Structure
2 x
+
4 x
+
=
Structure
2 x
+
4 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Furniture
2 x
+
4 x
+
=
Furniture
4 x
+
3 x
+
=
Tool
Craft lvl.1
+
6 x
+
+
=
Gear
2 x
+
3 x
+
3 x
=
Repair
0%
+
6 x
+
3 x
+
+
=
100%
Salvage
=
5 x
4 x
Tool
3 x
+
+
=
Furniture
4 x
+
3 x
+
=
Furniture
4 x
+
5 x
+
=
Tool
+
5 x
+
10 x
+
6 x
+
=
Utilities
2 x
+
+
=
Furniture
+
2 x
=
Furniture
+
2 x
=
Furniture
+
3 x
+
5 x
+
=
Furniture
+
3 x
+
5 x
+
=
Barricade
2 x
+
2 x
+
+
=
Barricade
2 x
=
Furniture
4 x
+
4 x
+
=
Furniture
4 x
+
10 x
+
=
Barricade
+
2 x
+
=
Repair
Repair lvl.3
0%
+
4 x
+
+
=
100%
Salvage
=
5 x
3 x
Repair
0%
+
+
3 x
=
100%
Repair
0%
+
+
3 x
=
100%
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Tool
+
5 x
+
10 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
4 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
+
2 x
+
=
2 x
Structure
+
2 x
+
2 x
=
2 x
Structure
2 x
+
4 x
+
=
Structure
+
2 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
4 x
+
=
Furniture
2 x
+
3 x
+
=
Furniture
2 x
+
3 x
+
=
Furniture
2 x
+
6 x
=
Furniture
+
+
2 x
+
=
Furniture
3 x
+
6 x
+
=
Furniture
2 x
+
4 x
+
+
=
Furniture
+
2 x
=
Furniture
10 x
+
12 x
+
=
Utilities
+
2 x
+
=
Gear
2 x
+
2 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Gear
=
15 x
Gear
Cook lvl.1
+
=
6 x
2 x
3 x
Apparel
2 x
+
10 x
+
4 x
+
=
Apparel
+
4 x
+
2 x
+
+
=
Repair
0%
+
+
2 x
=
100%
Repair
0%
+
+
2 x
=
100%
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
4 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
4 x
+
=
Structure
+
2 x
+
=
Structure
2 x
+
3 x
+
=
Furniture
3 x
+
2 x
=
Utilities
2 x
+
+
2 x
+
=
Structure
2 x
+
3 x
+
=
Structure
2 x
+
3 x
+
=
Structure
6 x
+
12 x
+
3 x
+
+
=
3 x
Structure
6 x
+
12 x
+
3 x
+
+
=
3 x
Structure
6 x
+
12 x
+
3 x
+
+
=
3 x
Structure
6 x
+
12 x
+
3 x
+
+
=
3 x
Steel Ingot Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Whitney Military Special 18.2 %
Junk T1 17.6 %
Mesadyne Special 15.5 %
Junk T0 15.2 %
Cache PMC Low 11.5 %
BBunker Richmans High 11.2 %
Cache PMC High 11.2 %
BBunker Richmans Low 10.8 %
Fishing Crate 2 10.7 %
Fort Gas 8.9 %
Research High Stash 8.1 %
Deadzone Stacks 7.2 %
Fishing Crate 1 6.6 %
Whitney Military Low 4.8 %
Whitney Military High 4.4 %
Military Fort Mega 4.1 %
Research High 4.0 %
Mesadyne High 3.6 %
Military Fort 2.8 %
Mesadyne Low 2.5 %
Mesadyne Mega 1.2 %
Whitney Military Mega 1.2 %
No spawns on map.
Military Reactor Zombie 11.7 %
Military Fort Zombie 4.6 %
Whitney Military High Zombie 4.6 %
Mesadyne Low Zombie 4.5 %
Mesadyne High Zombie 3.9 %
Whitney Military Low Zombie 2.8 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Other ways to get this supply Off-map sources rolled from a loot pool
Cases (2)
Unturned Golden Fishing Crate icon 10.71 %
Unturned Metal Fishing Crate icon 6.58 %
Spawn tables (28)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
4477 CA Whitney Military Special 18.24 % 18
4587 CA Junk T1 17.58 % 7
4489 CA Mesadyne Special 15.54 % 19
4586 CA Junk T0 15.22 % 6
4441 CA Military Reactor Zombie 11.73 % 51
4462 CA Cache PMC Low 11.52 % 47
4467 CA BBunker Richmans High 11.19 % 54
4461 CA Cache PMC High 11.19 % 52
4466 CA BBunker Richmans Low 10.78 % 50
4567 CA Fishing Crate 2 10.71 % 21
4518 CA Fort Gas 8.93 % 20
4563 CA Research High Stash 8.06 % 39
4564 CA Deadzone Stacks 7.18 % 17
4566 CA Fishing Crate 1 6.58 % 18
4471 CA Whitney Military Low 4.80 % 43
4434 CA Military Fort Zombie 4.57 % 47
4478 CA Whitney Military High Zombie 4.56 % 43
4490 CA Mesadyne Low Zombie 4.55 % 42
4472 CA Whitney Military High 4.36 % 38
4448 CA Military Fort Mega 4.07 % 21
4284 CA Research High 3.98 % 57
4491 CA Mesadyne High Zombie 3.89 % 50
4486 CA Mesadyne High 3.63 % 45
4435 CA Military Fort 2.78 % 59
4481 CA Whitney Military Low Zombie 2.77 % 36
4483 CA Mesadyne Low 2.53 % 49
4526 CA Mesadyne Mega 1.22 % 27
4527 CA Whitney Military Mega 1.22 % 27
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
CA_Steel.dat
GUID 212a7ebc25fb410f8429892b8681c7d1
Type Supply
Rarity Rare
ID 4268

Size_X 2
Size_Y 1

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			"bb9308ce181443c2bdff076244a4cbb3 x 3" // Raw Metal
			"5931a46f121d4a7ebb3b7a0c69160d7e x 2" // Charcoal
		]
		OutputItems this
		Skill Cook
		Skill_Level 1
		RequiresNearbyCraftingTags
		[
			"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 15
		OutputItems "9bad5c963cd84065980bb9e21c60f080" // Stack of Steel
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad x 3" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1