2×2 (4)
Inventory size
Neutral
Targeting mode
300 HP
Health
LOW
Armor tier
48 m
Detection radius
57.6 m
Target loss range
4 (2×2)
Storage slots
100%
Ammo cost per shot
100%
Gun wear per shot
±60°
Idle sweep arc
Yes
Mounted gun visible
Locked
Owner-only storage
Yes
Requires power
Yes
Reacts to attacks
Yes
Repairable
Yes
Salvageable
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
GUID 218e582c48754fbf9e4354b377502d60
Type Sentry
Rarity Rare
Useable Barricade
Build Sentry
ID 7033
Size_X 2
Size_Y 2
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
SalvageItem 218e582c48754fbf9e4354b377502d60
Item_Dropped_On_Destroy f2caf18b57bb4def97e1ed9b91ae4372
Invulnerable
Health 300
Range 4
Radius 0.5
Offset 0.8
Storage_X 2
Storage_Y 2
Display
Locked
Mode Neutral
React_To_Attacks True
Allow_Placement_On_Vehicle False
Explosion 36
Blueprints
[
// Crafting
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tool
InputItems
[
{
ID "f2caf18b57bb4def97e1ed9b91ae4372" // Sentry Parts #3
Amount 1
}
{
ID "212a7ebc25fb410f8429892b8681c7d1" // Steel
Amount 2
}
{
ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
Amount 8
}
{
ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
Delete false
}
]
OutputItems this
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
}
// Turn into Hostile
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tool
InputItems this
OutputItems 7035
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
}
// Turn into Friendly
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tool
InputItems this
OutputItems 7036
RequiresNearbyCraftingTags
[
"466e8ce7473a466d99fb0ad18de4e001" // Weapon Workstation
]
Effect "79369744544141c7962a5fdb1494e000" // Weapon Workstation
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 1
Action_1_Type Blueprint
Action_1_Blueprint_0_Index 2
Should_Close_When_Outside_Range true
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false