2×2 (4)

Inventory size

50 HP

Health

LOW

Armor tier

Barricade

Build material

Yes

Repairable

Yes

Salvageable

Use — rolls 6 random items from the 21-item pool
6 random items
Each item's individual draw chance is shown on its icon below.
The Use button appears in this barricade's inventory selection panel, next to Equip and Drop.
Loot pool (21 items)
View spawn table

Each use rolls 6 random items from this pool. Each item shows its individual draw chance below.

Unturned Steel Ingot icon 10.71 %
Unturned 100$ Bill icon 8.93 %
Unturned Medbag icon 8.93 %
Unturned Polymer icon 7.14 %
Unturned Rubber icon 7.14 %
Unturned Biohazard Fiber icon 6.07 %
Unturned Ballistic Fiber icon 5.71 %
Unturned Coil icon 5.36 %
Unturned Concrete Bag icon 5.36 %
Unturned Stack of Tape icon 5.00 %
Unturned Large Ammo Box icon 4.29 %
Unturned Gunpowder icon 3.57 %
Unturned Medium Ammo Crate icon 3.57 %
Unturned Stack of Polymer icon 3.21 %
Unturned Stack of Steel icon 3.21 %
Unturned Stack of Scrap icon 2.50 %
Unturned Circuit Board Stack icon 2.14 %
Unturned Filter icon 2.14 %
Unturned 500$ Bill icon 1.79 %
Unturned Improved Rod Parts icon 1.79 %
Unturned Stack of Concrete Bags icon 1.43 %
Golden Fishing Crate Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Fish Magnetic 3.5 %
Fish Kelly 1.2 %
Fish Ultra 0.6 %
Fish Proto 0.5 %
Fish Harvesting 0.5 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Other ways to get this barricade Off-map sources rolled from a loot pool
Fishing rods (5)
Unturned Magnetic Fishing Rod icon 3.52 %
Unturned Kelly Fishing Rod icon 1.24 %
Unturned Ultra Fishing Rod icon 0.57 %
Unturned Proto Fishing Rod icon 0.53 %
Unturned Harvesting Fishing Rod icon 0.48 %
Spawn tables (5)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
4529 CA Fish Magnetic 3.52 % 35
4533 CA Fish Kelly 1.24 % 73
4530 CA Fish Ultra 0.57 % 39
4531 CA Fish Proto 0.53 % 37
4532 CA Fish Harvesting 0.48 % 51
How loot works in Unturned Sections that apply to this barricade are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
CA_Crate_Gold.dat
GUID cf0ac79d97b244eeb8caaed0e45220a1
Type Barricade
Rarity Legendary
Useable Barricade
Build Barricade
ID 6345

Size_X 2
Size_Y 2

Health 50
Range 4
Radius 0.4
Offset 0.5

Blueprints 1
Blueprint_0_Type Supply
Blueprint_0_Supplies 1 
Blueprint_0_Supply_0_ID 6345
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_0_Critical True
Blueprint_0_Products 1
Blueprint_0_Product 6252
Blueprint_0_Rewards 1
Blueprint_0_Reward_0_Type Item_Random 
Blueprint_0_Reward_0_ID 4567
Blueprint_0_Reward_0_Amount 6
Blueprint_0_Build 4038

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0

Explosion 37
Vulnerable

Fishing_Catchable
{
	Min_Relocate_Interval 0.5
	Max_Relocate_Interval 1
	Max_Upward_Acceleration 2
	Max_Downward_Acceleration 2
	Max_Upward_Speed 2.7
	Max_Downward_Speed 2.7
	Upper_Restitution 0.6
	Lower_Restitution 0.6
	Min_Target_Delta 0.45
	Max_Target_Delta 0.75
	Min_Target_Position 0.0
	Max_Target_Position 1.0
	Capture_Duration 4
	Escape_Duration 3
	Spring_Stiffness 26
	Spring_Damping 6
}

PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false