3×3 (9)
Inventory size
250 HP
Health
LOW
Armor tier
Barricade
Build material
Yes
Repairable
Yes
Salvageable
Drops on destroy
When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 1 item at its location.
Salvage
Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×0.1 (faster than default).
Stack of Scrap
Where to find this Item
Bikers Vendor
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 4564 | CA Deadzone Stacks | 8.16 % | 17 |
| 4567 | CA Fishing Crate 2 | 2.50 % | 21 |
| 4526 | CA Mesadyne Mega | 1.38 % | 27 |
| 4527 | CA Whitney Military Mega | 1.38 % | 27 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Stack of Scrap ×1
GUID 41cbd5ed1dc444d7a7af9043d4652a0f
Type Barricade
Rarity Uncommon
Useable Barricade
Build Barricade
ID 6123
Size_X 3
Size_Y 3
SalvageItem 41cbd5ed1dc444d7a7af9043d4652a0f
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 41cbd5ed1dc444d7a7af9043d4652a0f
Health 250
Range 4
Radius 0.2
Offset 0.29
Explosion 37
Vulnerable
Salvage_Duration_Multiplier 0.1
Bypass_Pickup_Ownership true
Blueprints
[
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this
OutputItems "72cc2bb386714968bde623f143e73aad x 15" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
this x 2
"cc5e6b2e6adb446c8817f7fa484cfc62" // Charcoal Stack
]
OutputItems "4c7cbf86e84448e8a39e22352f8805d1" // Panes of Glass
Skill Cook
Skill_Level 1
RequiresNearbyCraftingTags
[
"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this
OutputItems "92ef550833224ea087947fe7db4d2ea3 x 2" // Crate of Metal Dust
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 3
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
Action_2_Type Blueprint
Action_2_Blueprint_0_Index 2
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false