4×1 (4)

Inventory size

37

Possible catches

3

XP per catch

×0.7

Bite delay

Skill catch

Mini-game

How fishing works
  1. Equip the rod and aim at any water surface (vanilla maps) or designated fishing volume (some custom maps).
  2. Cast the line. Wait for a bite - average wait time is multiplied by 0.7.
  3. When a fish bites, a mini-game appears. Hold the input to keep the marker on the moving target until the catch bar fills.
  4. You receive 1 random item from the pool below and 3 skill XP.
Catch pool (37 items)
View spawn table

Each successful catch drops 1 random item from this pool. You also gain 3 XP per catch.

Unturned Raw Minnow icon 8.58 %
Unturned Raw Sturgeon icon 6.61 %
Unturned Raw Whalefish icon 6.61 %
Unturned Raw Senegal icon 5.29 %
Unturned Raw Trout icon 5.15 %
Unturned Raw Blenny Fish icon 4.74 %
Unturned Raw Lanternfish icon 4.74 %
Unturned Raw Flounder icon 4.29 %
Unturned Raw Goldfish icon 4.29 %
Unturned Raw Perch icon 4.29 %
Unturned Raw Arapaima icon 3.97 %
Unturned Raw Clownfish icon 3.79 %
Unturned Raw Salmon icon 3.43 %
Unturned Raw Porcupine Fish icon 2.84 %
Unturned Raw Anglerfish icon 2.65 %
Unturned Raw Rockfish icon 2.57 %
Unturned Improved Rod Parts icon 2.46 %
Unturned Metal Fishing Crate icon 1.84 %
Unturned Raw Bass icon 1.72 %
Unturned Raw Bonito icon 1.72 %
Unturned Elite Goldfish icon 1.52 %
Unturned Raw Rainbowfish icon 1.52 %
Unturned Cloth icon 1.29 %
Unturned Glass Bottle icon 1.29 %
Unturned Glue icon 1.29 %
Unturned Metal Can icon 1.29 %
Unturned Plastic Bottle icon 1.29 %
Unturned Raw Squid icon 1.29 %
Unturned Rod Parts icon 1.29 %
Unturned Tape icon 1.29 %
Unturned Wood icon 1.29 %
Unturned Wooden Fishing Crate icon 1.29 %
Unturned Seed Bag icon 1.07 %
Unturned Golden Fishing Crate icon 0.53 %
Unturned Rubber icon 0.43 %
Unturned Piggy Bank icon 0.39 %
Unturned Canned Lusoda icon 0.13 %
3 blueprints
Tool
+
=
Salvage
=
2 x
Tool
+
+
+
=
Proto Fishing Rod Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
No spawns on map.
No zombie drops.
Mateo (Fisherman - Fishing Spot)
Mateo (Fisherman - Camp)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
How loot works in Unturned Sections that apply to this fisher are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

The Hanging Seamine
Run by CA Mateo (Fisherman - Fishing Spot)
Locked behind a quest flag condition.
Quest 0 progress
You give
Proto Fishing Rod ×1
You get
220 Exp
The Hanging Seamine
Run by CA Mateo (Fisherman - Camp)
Locked behind a quest flag condition.
Quest 0 progress
You give
Proto Fishing Rod ×1
You get
220 Exp
CA_Rod_Proto.dat
GUID 0dd9b266226f417c958e20023a5169b4
Type Fisher
Rarity Legendary
Useable Fisher
ID 6305

Size_X 4
Size_Y 1
Size_Z 0.27

Backward

Reward_ID 4531

CatchChallenge_Enabled true

CatchChallenge_CursorSize 0.21
CatchChallenge_Gravity 2
CatchChallenge_Acceleration 2
CatchChallenge_UpperRestitution 0.3
CatchChallenge_LowerRestitution 0.3
CatchChallenge_CaptureSpeed 1.4
CatchChallenge_EscapeSpeed 0.8

Fish_Bite_Interval_Multiplier 0.7

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			"685967b0e7b54169a03b355f36184147" // Light Fishing Rod
			"d55cef045a144e3295b973cd25146411" // Improved Rod Parts
		]
		OutputItems this
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]