2×3 (6)
Inventory size
6 (3×2)
Storage slots
+50%
Bullet armor
+50%
Explosion armor
-15%
Movement speed
Heavy Vest
Where to find this Item
Ernest #2 (With a gun)
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 4527 | CA Whitney Military Mega | 6.36 % | 27 |
| 4477 | CA Whitney Military Special | 3.04 % | 18 |
| 4471 | CA Whitney Military Low | 0.80 % | 43 |
| 4478 | CA Whitney Military High Zombie | 0.76 % | 43 |
| 4472 | CA Whitney Military High | 0.73 % | 38 |
| 4481 | CA Whitney Military Low Zombie | 0.46 % | 36 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Heavy Vest ×1
GUID 04107cb0117c4352a0f4f3886f96cfd0
Type Vest
Rarity Legendary
Useable Clothing
ID 6082
Size_X 2
Size_Y 3
Width 3
Height 2
Armor 0.5
Armor_Explosion 0.3
Movement_Speed_Multiplier 0.85
Priority_Over_Cosmetic true
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 3" // Metal Scrap
"1d033cfaf3be4da79dbb172d6d112424 x 5" // Ballistic Fiber
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
"212a7ebc25fb410f8429892b8681c7d1" // Steel Ingot
"1d033cfaf3be4da79dbb172d6d112424 x 3" // Ballistic Fiber
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
InputItems
[
{
ID this
Critical true
}
{
ID "d72a4752e0b4420480875241d1d0bcb3" // Dye
Amount 2
Critical true
}
]
OutputItems "067fad7261ac474a940eaa345f4c931a" // Heavy Vest
StateTransfer true
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
InputItems
[
{
ID this
Critical true
}
{
ID "d72a4752e0b4420480875241d1d0bcb3" // Dye
Amount 2
Critical true
}
]
OutputItems "9110ce3d4e1e4de5a5fbf4b7a3fa6e3b" // Heavy Vest
StateTransfer true
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
InputItems
[
{
ID this
Critical true
}
{
ID "d72a4752e0b4420480875241d1d0bcb3" // Dye
Amount 2
Critical true
}
]
OutputItems "56275f7e6a6e44e0b9b9806303baecf8" // Heavy Vest
StateTransfer true
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]