1×2 (2)

Inventory size

Any

Hand slot

1.6 m

Range

0.6%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat damage
Skull Spine Leg Arm
Player 38.5 28 35 21
Zombie 54 36 28.8 28.8
Animal 38.5 21 10.5
Other damage
Standard caliber
Barricade 2
Structure 2
Vehicle 0
Resource 25
Object 15
40 blueprints
Repair
0%
+
2 x
=
100%
Salvage
Tool
+
=
3 x
4 x
Tool
+
=
4 x
Apparel
+
=
4 x
2 x
Tool
+
=
2 x
Tool
+
=
4 x
4 x
Tool
+
=
4 x
Tool
+
=
2 x
3 x
Tool
+
=
3 x
Tool
+
=
2 x
Tool
+
=
4 x
Tool
+
=
4 x
2 x
Tool
+
=
3 x
Tool
+
=
4 x
Tool
+
=
6 x
Tool
+
=
3 x
Tool
+
=
2 x
Apparel
+
=
2 x
2 x
Tool
+
=
2 x
Apparel
+
=
2 x
2 x
Tool
+
=
2 x
Tool
+
=
6 x
6 x
Tool
+
=
6 x
Tool
+
=
2 x
Tool
+
=
2 x
Tool
+
=
3 x
Tool
+
=
3 x
4 x
Tool
+
=
4 x
Apparel
+
=
2 x
2 x
Tool
+
=
2 x
Tool
+
=
2 x
Tool
+
=
4 x
4 x
Tool
+
=
4 x
Tool
+
=
4 x
Tool
+
=
3 x
3 x
Tool
+
=
3 x
Supply
Cook lvl.1
+
=
Tool
+
=
2 x
3 x
Tool
+
=
3 x
Military Knife Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
PMC Melee 40.0 %
Militia Germany 20.1 %
Militia Russia 17.8 %
Militia Sawmill 8.0 %
Mercenaries Low 5.1 %
PMC Low 5.1 %
Military Low 0 3.6 %
Military Low 1 3.3 %
Mercenaries High 1.4 %
PMC High 1.4 %
Military High 0 1.3 %
Military High 1 1.2 %
Military Fort 0.2 %
No spawns on map.
Military Zombie 0 8.9 %
Military Zombie 1 8.9 %
Military Zombie Elite 1 6.5 %
Military Fort Zombie 4.7 %
Military Zombie Elite 0 3.6 %
Military Reactor Zombie 1.2 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (19)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
4359 CA PMC Melee 40.00 % 4
4402 CA Militia Germany 20.12 % 15
4395 CA Militia Russia 17.78 % 19
4411 CA Military Zombie 0 8.93 % 16
4418 CA Military Zombie 1 8.93 % 16
4399 CA Militia Sawmill 8.05 % 50
4419 CA Military Zombie Elite 1 6.49 % 31
4352 CA Mercenaries Low 5.11 % 30
4304 CA PMC Low 5.11 % 30
4434 CA Military Fort Zombie 4.71 % 47
4376 CA Military Low 0 3.64 % 23
4413 CA Military Zombie Elite 0 3.57 % 30
4295 CA Military Low 1 3.33 % 23
4367 CA Mercenaries High 1.45 % 40
4308 CA PMC High 1.45 % 41
4381 CA Military High 0 1.35 % 42
4441 CA Military Reactor Zombie 1.24 % 51
4294 CA Military High 1 1.23 % 43
4435 CA Military Fort 0.25 % 59
How loot works in Unturned Sections that apply to this melee are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
CA_Knife_Military_1.dat
GUID 3a539ca7fe0443f69e7794bd7d788343
Type Melee
Useable Melee
Rarity Rare
Slot Any
ID 4814

Size_X 1
Size_Y 2

Range 1.6
Strength 1.75
Weak 0.01
Strong 0.01
Stamina 25

Should_Delete_At_Zero_Quality true

Deleted_At_Zero_Quality_Effect 43b5eac3f37d4435a3e9e5449e3f390c

Player_Damage 35
Player_Leg_Multiplier 1
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 36
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5

Animal_Damage 35
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 2
Structure_Damage 2
Vehicle_Damage 0
Resource_Damage 25
Object_Damage 15

Durability 0.6

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

ImpactAudioDef Items/Weapons/Melee/CA_Knife_Military_0/KnifeImpact.wav
AttackAudioClip Items/Weapons/Melee/CA_Knife_Military_0/Use.wav
EquipAudioClip Items/Weapons/Melee/CA_Knife_Military_0/Equip.wav