3×3 (9)
Inventory size
15
Blueprints
Mountain Goat Corpse
Where to find this Item
Survivors Frank
…
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Mountain Goat Corpse ×1
GUID 58d84b3f86444c62b337c30d8f7ab3fd
Type Supply
Rarity Common
ID 4835
Size_X 3
Size_Y 3
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "2bcd3b315ce947edad9266aaa29cfd16" // Machete
Delete false
}
]
OutputItems
[
"43abc6538c0b449a9581079c30d88a81 x 3" // Hide
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
"df0fe1e887e5489e9d169842308a6f68" // Mountain Goat Horn
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "76e897a705974f39a9d1e91adf6ed621" // Butcher Knife
Delete false
}
]
OutputItems
[
"43abc6538c0b449a9581079c30d88a81 x 3" // Hide
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
"df0fe1e887e5489e9d169842308a6f68" // Mountain Goat Horn
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "b6a883494c89419892667c2e66d477e1" // Kitchen Knife
Delete false
}
]
OutputItems
[
"43abc6538c0b449a9581079c30d88a81 x 3" // Hide
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
"df0fe1e887e5489e9d169842308a6f68" // Mountain Goat Horn
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "7df4441aa68d48c5ba85609b911d2558" // Military Knife
Delete false
}
]
OutputItems
[
"43abc6538c0b449a9581079c30d88a81 x 3" // Hide
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
"df0fe1e887e5489e9d169842308a6f68" // Mountain Goat Horn
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "3a539ca7fe0443f69e7794bd7d788343" // Military Knife
Delete false
}
]
OutputItems
[
"43abc6538c0b449a9581079c30d88a81 x 3" // Hide
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
"df0fe1e887e5489e9d169842308a6f68" // Mountain Goat Horn
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "2bcd3b315ce947edad9266aaa29cfd16" // Machete
Delete false
}
]
OutputItems
[
"c34087d411f04af2a0a63338b8f0bbdb" // Mountain Goat Trophy
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "76e897a705974f39a9d1e91adf6ed621" // Butcher Knife
Delete false
}
]
OutputItems
[
"c34087d411f04af2a0a63338b8f0bbdb" // Mountain Goat Trophy
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "b6a883494c89419892667c2e66d477e1" // Kitchen Knife
Delete false
}
]
OutputItems
[
"c34087d411f04af2a0a63338b8f0bbdb" // Mountain Goat Trophy
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "7df4441aa68d48c5ba85609b911d2558" // Military Knife
Delete false
}
]
OutputItems
[
"c34087d411f04af2a0a63338b8f0bbdb" // Mountain Goat Trophy
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "3a539ca7fe0443f69e7794bd7d788343" // Military Knife
Delete false
}
]
OutputItems
[
"c34087d411f04af2a0a63338b8f0bbdb" // Mountain Goat Trophy
"4b43a82184344d9aa8729373de47d4e5 x 3" // Raw Steak
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 3
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Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Blueprint_3_Index 3
Action_0_Blueprint_4_Index 4
Action_0_Key Salvage
Action_1_Type Blueprint
Action_1_Source 6234
Action_1_Blueprints 5
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_1_Index 1
Action_1_Blueprint_2_Index 2
Action_1_Blueprint_3_Index 3
Action_1_Blueprint_4_Index 4
Action_2_Type Blueprint
Action_2_Blueprints 5
Action_2_Blueprint_0_Index 5
Action_2_Blueprint_1_Index 6
Action_2_Blueprint_2_Index 7
Action_2_Blueprint_3_Index 8
Action_2_Blueprint_4_Index 9