1×1 (1)
Inventory size
8 m
Blast radius
Explosive
Detonates on fuse / impact
2.5 s
Fuse length
1 N
Strong throw force
1 N
Weak throw force
Damage
Combat damage
| Player | 175 |
|---|---|
| Zombie | 400 |
| Animal | 400 |
Other damage
| Barricade | 30 |
|---|---|
| Structure | 30 |
| Vehicle | 200 |
| Resource | 300 |
| Object | 300 |
Baseball Grenade
Where to find this Item
Bikers Vendor
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 4329 | CA Special Low Explosives | 50.00 % | 3 |
| 4299 | CA Smoke | 28.57 % | 4 |
| 4387 | CA Special Low | 17.39 % | 13 |
| 4330 | CA PMC Special Low | 16.95 % | 16 |
| 4411 | CA Military Zombie 0 | 7.65 % | 16 |
| 4418 | CA Military Zombie 1 | 7.65 % | 16 |
| 4361 | CA PMC Special High | 7.14 % | 29 |
| 4419 | CA Military Zombie Elite 1 | 5.57 % | 31 |
| 4376 | CA Military Low 0 | 5.19 % | 23 |
| 4316 | CA Research Special High | 5.04 % | 25 |
| 4352 | CA Mercenaries Low | 4.86 % | 30 |
| 4304 | CA PMC Low | 4.86 % | 30 |
| 4295 | CA Military Low 1 | 4.76 % | 23 |
| 4591 | CA Launch Rig Special High | 4.17 % | 43 |
| 4390 | CA Special High | 4.17 % | 43 |
| 4413 | CA Military Zombie Elite 0 | 3.06 % | 30 |
| 4284 | CA Research High | 2.79 % | 57 |
| 4346 | CA Research Special Low | 2.01 % | 47 |
| 4381 | CA Military High 0 | 1.92 % | 42 |
| 4497 | CA SWAT Mega | 1.86 % | 36 |
| 4294 | CA Military High 1 | 1.76 % | 43 |
| 4367 | CA Mercenaries High | 1.38 % | 40 |
| 4308 | CA PMC High | 1.38 % | 41 |
| 4434 | CA Military Fort Zombie | 0.61 % | 47 |
| 4435 | CA Military Fort | 0.35 % | 59 |
| 4441 | CA Military Reactor Zombie | 0.16 % | 51 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Baseball Grenade ×1
GUID d4c1660d3a8b4606b602ffbf45794520
Type Throwable
Rarity Rare
Useable Throwable
ID 4741
Size_X 1
Size_Y 1
Size_Z 0.2
Player_Damage 175
Zombie_Damage 400
Animal_Damage 400
Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 200
Resource_Damage 300
Object_Damage 300
Explosion_Launch_Speed 17.5
Player_Damage_Bones Always
Range 8
Explosion 4099
Explosive
EquipAudioClip Sounds/Throwables/Equip.ogg
UseAudioClip Sounds/Throwables/Use.ogg
EquipablePrefab Items/Weapons/Throwables/CA_Grenade/Equipable.prefab
Blueprints
[
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this x 3
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
"e0c7452b53d9408d8b4879060ded06ee" // Gunpowder
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this x 6
OutputItems "817d8079498b49e5b284100c56620011" // Grenade Bundle
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Salvage