3×2 (6)

Inventory size

Secondary

Hand slot

Semi, Safety

Firemodes

300 m

Range

97 RPM

Fire rate

0.2%

Durability loss per shot

Damage
Combat damage
Skull Spine Leg Arm
Player 97.5 52 39 39
Zombie 297 198 158.4 158.4
Animal 97.5 52 39
Other damage
Standard caliber
Barricade 101
Structure 101
Vehicle 80
Resource 120
Object 200
Range & ballistics
Full damage at every distance up to 300 m. No falloff curve.
100%0%50%0 m300 m
Max range
300 m
Alert radius
48 m
Bullet drop
×3.63
Recoil
25°50°75°100°aim
Control
Wild
Simulation
Semi, 5 taps · 1.6 rps
Side bias
Kicks right
Up kick / shot
17.5°
Side kick / shot
±10°
Recovery
80% / 50%
2 blueprints
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
Big Shot Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Mesadyne Low Guns 28.7 %
Research High Guns 10.3 %
Mesadyne High Guns 6.3 %
Mesadyne Low 3.5 %
Research High Stash 2.5 %
Research High 1.2 %
No spawns on map.
Mesadyne Low Zombie 4.0 %
Mesadyne High Zombie 1.3 %
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Other ways to get this gun Off-map sources rolled from a loot pool
Cases (1)
Unturned Mesadyne Weapons Case icon 6.32 %
Spawn tables (8)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
4485 CA Mesadyne Low Guns 28.69 % 5
4285 CA Research High Guns 10.26 % 11
4488 CA Mesadyne High Guns 6.32 % 9
4490 CA Mesadyne Low Zombie 3.97 % 42
4483 CA Mesadyne Low 3.50 % 49
4563 CA Research High Stash 2.48 % 39
4491 CA Mesadyne High Zombie 1.32 % 50
4284 CA Research High 1.23 % 57
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons II
Run by CA Ernest #2 (With a gun)
Locked behind progression in quest Zone Trekker. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: Zone Trekker — milestone 1 of 6 reached
You give
Big Shot ×1
You get
105 Exp
CA_BigShot.dat
GUID c72602474ca14c239aa6a822d99b87c0
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 4842

EquipableModelParent SpineHook
Instantiated_Item_Name_Override CA_Revolver
FireDelayAudioClip Items/Weapons/Guns/Handguns/Revolvers/CA_Czar/FireDelay.wav
InspectAudioDef Items/Weapons/Guns/Handguns/Revolvers/CA_Ace/Inspect.ogg
RechamberAfterShotDelay 0.01
RechamberAfterShooting true
Stop_Aiming_After_Shooting true
RechamberAfterMagazineAttached Never
RechamberAfterMagazineDetached Never

Unplace 0
Replace 0

Fire_Delay_Seconds 0.1

Size_X 3
Size_Y 2

Magazine 4843

Ammo_Min 2
Ammo_Max 5

Semi
Safety

Caliber 4842

Damage_Falloff_Multiplier 0.85 
Damage_Falloff_Range 0.0571 
Damage_Falloff_Max_Range 0

Range 300
Bullet_Gravity_Multiplier 3.631

Firerate 30
Action Bolt

Player_Damage 65
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 198
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5

Animal_Damage 65
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.5

Barricade_Damage 101
Structure_Damage 101
Vehicle_Damage 80
Resource_Damage 120
Object_Damage 200

Durability 0.2

Aim_In_Duration 0.2
Spread_Angle_Degrees 7.125
Spread_Aim 0.015

Recoil_Min_X 8
Recoil_Min_Y 15
Recoil_Max_X 12
Recoil_Max_Y 20

Recover_X 0.5
Recover_Y 0.8

Shake_Min_X 0.0075
Shake_Min_Y 0.005
Shake_Min_Z -0.15
Shake_Max_X 0.01
Shake_Max_Y -0.1
Shake_Max_Z -0.3

Muzzle 4056
Shell 0

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 3
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]