Car

Engine type

58 KPH (36 MPH)

Forward speed

36 KPH (22 MPH)

Reverse speed

1,750 HP

Max health

56 (8×7)

Trunk storage slots

2,500 L

Fuel capacity

1.5 L/s

Fuel burn rate

27 minutes, 46 seconds

Full tank runtime

Yes

Can be locked

Turrets (2)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Driver seat
320°
Yaw (left/right)
-160° to 160°
Pitch (up/down)
55° to 110°

Player Steering Wheel
Mounted gun · ID 6408
Turret 2 Seat 2 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
75° to 105°

CA HMG
Mounted gun (unobtainable) · ID 4192

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (9 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 4-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 56.82 %
Unturned Axle icon 5.68 %
Unturned Catalytic Converter icon 5.68 %
Unturned Gearbox icon 5.68 %
Unturned Pistons icon 5.68 %
Unturned Radiator icon 5.68 %
Unturned Spark Plug icon 5.68 %
Unturned Steering Wheel icon 5.68 %
Unturned Car Chair icon 3.41 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
1 m/s
Speed scaling
×10
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

36°

Max steering angle

14°

Steering at full speed

32

Brake force

Defense & misc

×0.1

Passenger explosion damage

×5

Carjack force

Protections
Invulnerable Environment proof Collision proof Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
CA_Knight_Upgraded.dat
GUID 3fd10e6bf00c416ab4bd3df98d237259
Type Vehicle
Has_Clip_Prefab false
Rarity Legendary
ID 4027

Speed_Min -8
Speed_Max 13

Steer_Min 14
Steer_Max 36

Buildable_Placement_Rule Block

Brake 32

Fuel_Min 200
Fuel_Max 400
Fuel 2500
Fuel_Burn_Rate 1.5

Health_Min 1250
Health_Max 1750
Health 1750

Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707

Exit 3.5

Passenger_Explosion_Armor 0.1
Cam_Follow_Distance 7.5

Engine_Force_Multiplier 7

Trunk_Storage_X 8
Trunk_Storage_Y 7

Explosion 4104

Traction
Invulnerable
Tires_Invulnerable
Bumper_SpeedDamageThreshold 1
Bumper_Invulnerable
Bumper_Multiplier 10
Environment_Invulnerable

IgnitionAudioClip Sounds/Vehicles/Ignition_MilitaryHeavy.wav
HornAudioClip Sounds/Vehicles/Horn_Military.wav

Drops_Table_ID 4560
Drops_Min 4
Drops_Max 7

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
	{
		Path Model_3
		MaterialIndex 0
	}
	{
		Path Model_4
		MaterialIndex 0
	}
	// Wheels
	{
		Path Wheels/Wheel_0/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_0/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_1/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_1/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_2/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_2/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_3/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_3/Model_1
		MaterialIndex 0
	}
	// Turret
	{
		Path Turrets/Turret_1/Yaw/Model_1
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Objects/Seat_1
		MaterialIndex 0
	}
	{
		Path Turrets/Turret_1/Yaw/Pitch/Model_0
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#4E4E4E" // Grey
]

ReverseGearRatio 16
ForwardGearRatios
[
	24
	20
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 2000
EngineMaxRPM 7000
GearShift_UpThresholdRPM 4000
GearShift_DownThresholdRPM 3000
EngineMaxTorque 4.2

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 2
	MaxVolume 1.0
}

Turrets 2
Turret_0_Seat_Index 0
Turret_0_Item_ID 6408
Turret_0_Yaw_Min -160
Turret_0_Yaw_Max 160
Turret_0_Pitch_Min 55
Turret_0_Pitch_Max 110
Turret_1_Seat_Index 1
Turret_1_Item_ID 4192
Turret_1_Yaw_Min -360
Turret_1_Yaw_Max 360
Turret_1_Pitch_Min 75
Turret_1_Pitch_Max 105

Carjack_Force_Multiplier 5

Valid_Speed_Up 150
Valid_Speed_Horizontal 150
Valid_Speed_Down 150