Car
Engine type
63 KPH (39 MPH)
Forward speed
36 KPH (22 MPH)
Reverse speed
1,500 HP
Max health
40 (8×5)
Trunk storage slots
2,500 L
Fuel capacity
1.5 L/s
Fuel burn rate
27 minutes, 46 seconds
Full tank runtime
Yes
Can be locked
Turrets (1)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Battery
Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).
20 /s
Burn rate
20 /s
Charge rate
Yes
Spawns with battery
Yes
Battery removable
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (9 items)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 4-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 1 m/s
- Speed scaling
- ×5
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
36°
Max steering angle
14°
Steering at full speed
32
Brake force
Defense & misc
×0.1
Passenger explosion damage
×5
Carjack force
Protections
Matvee
Where to find this Vehicle
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 61020 | Military Olive Inline | 50.00 % | 2 |
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 842f19c6d7d9401883699fb3b2e15d69
Type Vehicle
Has_Clip_Prefab false
Rarity Legendary
ID 4076
Bundle_Override_Path Vehicles/Military/CA_Matvee
Speed_Min -8
Speed_Max 14
Steer_Min 14
Steer_Max 36
Buildable_Placement_Rule Block
Brake 32
Fuel_Min 200
Fuel_Max 400
Fuel 2500
Fuel_Burn_Rate 1.5
Health_Min 1000
Health_Max 1500
Health 1500
Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707
Exit 3.5
Passenger_Explosion_Armor 0.1
Cam_Follow_Distance 7.5
Trunk_Storage_X 8
Trunk_Storage_Y 5
Explosion 4104
Traction
Invulnerable
Tires_Invulnerable
Bumper_SpeedDamageThreshold 1
Bumper_Invulnerable
Bumper_Multiplier 5
Environment_Invulnerable
IgnitionAudioClip Sounds/Vehicles/Ignition_MilitaryHeavy.wav
HornAudioClip Sounds/Vehicles/Horn_Military.wav
Drops_Table_ID 4560
Drops_Min 4
Drops_Max 7
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
]
PaintableSections
[
{
Path Model_0/Matvee_0
MaterialIndex 0
}
{
Path Model_0/Matvee_Bolts
MaterialIndex 0
}
{
Path Model_0/Matvee_Details_0
MaterialIndex 0
}
{
Path Model_1/Matvee_1
MaterialIndex 0
}
// Wheels
{
Path Wheels/Wheel_0/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_0/Model_1
MaterialIndex 0
}
{
Path Wheels/Wheel_1/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_1/Model_1
MaterialIndex 0
}
{
Path Wheels/Wheel_2/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_2/Model_1
MaterialIndex 0
}
{
Path Wheels/Wheel_3/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_3/Model_1
MaterialIndex 0
}
]
DefaultPaintColors
[
"#5F5C3E" // Olive
]
ReverseGearRatio 9.8
ForwardGearRatios
[
14
12
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6500
GearShift_UpThresholdRPM 3000
EngineMaxTorque 5.5
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 1.0
IdleVolume 0.75
MaxPitch 2
MaxVolume 1.0
}
Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 6408
Turret_0_Yaw_Min -160
Turret_0_Yaw_Max 160
Turret_0_Pitch_Min 55
Turret_0_Pitch_Max 110
Carjack_Force_Multiplier 5
Valid_Speed_Up 150
Valid_Speed_Horizontal 150
Valid_Speed_Down 150