Car

Engine type

54 KPH (34 MPH)

Forward speed

18 KPH (11 MPH)

Reverse speed

600 HP

Max health

6 (3×2)

Trunk storage slots

1,000 L

Fuel capacity

1.2 L/s

Fuel burn rate

13 minutes, 53 seconds

Full tank runtime

No

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (9 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 2-4 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 56.82 %
Unturned Axle icon 5.68 %
Unturned Catalytic Converter icon 5.68 %
Unturned Gearbox icon 5.68 %
Unturned Pistons icon 5.68 %
Unturned Radiator icon 5.68 %
Unturned Spark Plug icon 5.68 %
Unturned Steering Wheel icon 5.68 %
Unturned Car Chair icon 3.41 %
Ramming damage
Bumper damage
Player 10
Zombie 75
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
2 m/s
Speed scaling
×0.26
Self damage
×0.3

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

32°

Max steering angle

16°

Steering at full speed

24

Brake force

Quad Where to find this Vehicle
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Quad 100.0 %
Civilian Vehicles 4.8 %
Civilian Vehicles Desert 3.8 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (3)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
4506 CA Quad 100.00 % 1
4216 CA Civilian Vehicles 4.81 % 14
4225 CA Civilian Vehicles Desert 3.85 % 15
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
CA_Quad.dat
GUID bb1fbfbce12547e2834a28cd202165d2
Type Vehicle
Has_Clip_Prefab false
ID 4013

Speed_Min -4
Speed_Max 12

Steer_Min 16
Steer_Max 32

Brake 24

Fuel_Min 200
Fuel_Max 400
Fuel 1000
Fuel_Burn_Rate 1.2

Health_Min 450
Health_Max 600
Health 600

Bumper_SpeedDamageThreshold 2
Bumper_SelfDamageMultiplier 0.3
Bumper_ZombieDamage 75

Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707

Exit 1.5

Can_Be_Locked False

Zip
Traction
Bumper_Multiplier 0.26

Trunk_Storage_X 3
Trunk_Storage_Y 2

Explosion 4106

Should_Spawn_Seat_Capsules true

IgnitionAudioClip Sounds/Vehicles/New/Ignition_0.mp3
HornAudioClip Sounds/Vehicles/New/Horn_0.wav

Drops_Table_ID 4203
Drops_Min 2
Drops_Max 4

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#353535" // Original Black
	"#37658c" // Original Blue
	"#2e642e" // Original Green
	"#bd6e27" // Original Orange
	"#8b8c91" // Californian Silver
	"#9a2525" // Original Red
	"#d4d4d4" // Original White
	"#cdaa1e" // Original Yellow
]

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
		ModelSuspensionOffset -0.165
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
		ModelSuspensionOffset -0.165
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
		ModelSuspensionOffset -0.165
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
		ModelSuspensionOffset -0.165
	}
]

ReverseGearRatio 7
ForwardGearRatios
[
	10
	12
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 5000
GearShift_UpThresholdRPM 2500
EngineMaxTorque 3.3

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 2
	MaxVolume 1.0
}

Valid_Speed_Up 200
Valid_Speed_Horizontal 200
Valid_Speed_Down 200