Car

Engine type

76 KPH (47 MPH)

Forward speed

27 KPH (17 MPH)

Reverse speed

800 HP

Max health

24 (6×4)

Trunk storage slots

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Driver seat
320°
Yaw (left/right)
-160° to 160°
Pitch (up/down)
55° to 110°

Player Steering Wheel
Mounted gun · ID 6408

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Burn Headlights: Burn Sirens: Burn Empty: Charge
60 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

No

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (9 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-5 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 56.82 %
Unturned Axle icon 5.68 %
Unturned Catalytic Converter icon 5.68 %
Unturned Gearbox icon 5.68 %
Unturned Pistons icon 5.68 %
Unturned Radiator icon 5.68 %
Unturned Spark Plug icon 5.68 %
Unturned Steering Wheel icon 5.68 %
Unturned Car Chair icon 3.41 %
Ramming damage
Bumper damage
Player 10
Zombie 75
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×0.2

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

30°

Max steering angle

14°

Steering at full speed

32

Brake force

Defense & misc

×2

Carjack force

Flux Where to find this Vehicle
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Civilian Vehicles 7.7 %
Civilian Vehicles Desert 6.2 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (2)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
4216 CA Civilian Vehicles 7.69 % 14
4225 CA Civilian Vehicles Desert 6.15 % 15
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
CA_Flux.dat
GUID d41c2df54fd14cc49aa6ceae67c8c8d2
Type Vehicle
Has_Clip_Prefab false
Rarity Rare
ID 4008

Speed_Min -6
Speed_Max 17

Steer_Min 14
Steer_Max 30

Brake 32

Cam_Driver_Offset -0.1

Battery_Powered true
BatteryMode_Empty Charge
Battery_Charge_Rate 20
BatteryMode_Driving Burn
Battery_Burn_Rate 60

Can_Steal_Battery false
Pitch_Drive 0.025
Pitch_Idle 0

Health_Min 500
Health_Max 800
Health 800

Bumper_SelfDamageMultiplier 0.2
Bumper_ZombieDamage 75

Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707

Traction

Trunk_Storage_X 6
Trunk_Storage_Y 4

Explosion 4104

Drops_Table_ID 4203
Drops_Min 3
Drops_Max 5

HornAudioClip Sounds/Vehicles/New/Horn_0.wav

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#353535" // Original Black
	"#37658c" // Original Blue
	"#2e642e" // Original Green
	"#bd6e27" // Original Orange
	"#8b8c91" // Californian Silver
	"#9a2525" // Original Red
	"#d4d4d4" // Original White
	"#cdaa1e" // Original Yellow
]

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

ReverseGearRatio 6.4
ForwardGearRatios
[
	8.5
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
GearShift_UpThresholdRPM 4000
EngineMaxTorque 6.5
GearShift_VisibleInHUD false

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 2
	MaxVolume 1.0
}


Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 6408
Turret_0_Yaw_Min -160
Turret_0_Yaw_Max 160
Turret_0_Pitch_Min 55
Turret_0_Pitch_Max 110

Carjack_Force_Multiplier 2

Valid_Speed_Up 200
Valid_Speed_Horizontal 200
Valid_Speed_Down 200