Car
Engine type
72 KPH (45 MPH)
Forward speed
29 KPH (18 MPH)
Reverse speed
1,000 HP
Max health
25 (5×5)
Trunk storage slots
2 seats
1 driver + 1 passenger
2,000 L
Fuel capacity
1.2 L/s
Fuel burn rate
27 minutes, 46 seconds
Full tank runtime
Yes
Can be locked
Turrets (1)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Battery
Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).
20 /s
Burn rate
20 /s
Charge rate
Yes
Spawns with battery
Yes
Battery removable
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (9 items)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-5 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 75 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×0.2
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
25°
Max steering angle
14°
Steering at full speed
32
Brake force
Defense & misc
×2
Carjack force
Ambulance
Where to find this Vehicle
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 61004 | Hospital Inline | 100.00 % | 1 |
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID dd7223b3f93041f5b72c37e5552fb436
Type Vehicle
Rarity Rare
ID 4034
Speed_Min -6.5
Speed_Max 16
Steer_Min 14
Steer_Max 25
Steering_Angle_Turn_Speed 30
Brake 32
Fuel_Min 200
Fuel_Max 400
Fuel 2000
Fuel_Burn_Rate 1.2
Health_Min 700
Health_Max 1000
Health 1000
Exit 2.5
Bumper_SelfDamageMultiplier 0.2
Bumper_ZombieDamage 75
Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707
Trunk_Storage_X 5
Trunk_Storage_Y 5
Explosion 4104
Traction
Drops_Table_ID 4203
Drops_Min 3
Drops_Max 5
IgnitionAudioClip Sounds/Vehicles/New/Ignition_1.mp3
HornAudioClip Sounds/Vehicles/New/Horn_0.wav
Has_Clip_Prefab false
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Details_0
MaterialIndex 0
}
{
Path Interior
MaterialIndex 0
}
]
ExplosionBurnMaterialSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Details_0
MaterialIndex 0
}
{
Path Interior
MaterialIndex 0
}
{
Path Objects/Stretcher
MaterialIndex 0
}
{
Path Objects/Seat_0
MaterialIndex 0
}
{
Path Objects/Seat_1
MaterialIndex 0
}
{
Path Objects/Steer
MaterialIndex 0
}
]
DefaultPaintColors
[
#DEDEDE
]
Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
]
ReverseGearRatio 22
ForwardGearRatios
[
20
14
8
]
GearShift_AllowSkippingGears false
GearShift_UpThresholdRPM 5200
GearShift_Duration 0.35
GearShift_Interval 1.2
EngineIdleRPM 900
EngineMaxRPM 6000
EngineMaxTorque 12.0
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 1.0
IdleVolume 0.75
MaxPitch 1.5
MaxVolume 1.0
}
Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 6408
Turret_0_Yaw_Min -160
Turret_0_Yaw_Max 160
Turret_0_Pitch_Min 55
Turret_0_Pitch_Max 110