Car

Engine type

72 KPH (45 MPH)

Forward speed

29 KPH (18 MPH)

Reverse speed

1,000 HP

Max health

25 (5×5)

Trunk storage slots

2 seats

1 driver + 1 passenger

2,000 L

Fuel capacity

1.2 L/s

Fuel burn rate

27 minutes, 46 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Driver seat
320°
Yaw (left/right)
-160° to 160°
Pitch (up/down)
55° to 110°

Player Steering Wheel
Mounted gun · ID 6408

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (9 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-5 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 56.82 %
Unturned Axle icon 5.68 %
Unturned Catalytic Converter icon 5.68 %
Unturned Gearbox icon 5.68 %
Unturned Pistons icon 5.68 %
Unturned Radiator icon 5.68 %
Unturned Spark Plug icon 5.68 %
Unturned Steering Wheel icon 5.68 %
Unturned Car Chair icon 3.41 %
Ramming damage
Bumper damage
Player 10
Zombie 75
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×0.2

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

25°

Max steering angle

14°

Steering at full speed

32

Brake force

Defense & misc

×2

Carjack force

Ambulance Where to find this Vehicle
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Hospital Inline 100.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
61004 Hospital Inline 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
CA_Ambulance.dat
GUID dd7223b3f93041f5b72c37e5552fb436
Type Vehicle
Rarity Rare
ID 4034

Speed_Min -6.5
Speed_Max 16

Steer_Min 14
Steer_Max 25
Steering_Angle_Turn_Speed 30

Brake 32

Fuel_Min 200
Fuel_Max 400
Fuel 2000
Fuel_Burn_Rate 1.2

Health_Min 700
Health_Max 1000
Health 1000

Exit 2.5

Bumper_SelfDamageMultiplier 0.2
Bumper_ZombieDamage 75

Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707

Trunk_Storage_X 5
Trunk_Storage_Y 5

Explosion 4104
Traction

Drops_Table_ID 4203
Drops_Min 3
Drops_Max 5

IgnitionAudioClip Sounds/Vehicles/New/Ignition_1.mp3
HornAudioClip Sounds/Vehicles/New/Horn_0.wav
Has_Clip_Prefab false

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Details_0
		MaterialIndex 0
	}
	{
		Path Interior
		MaterialIndex 0
	}
]

ExplosionBurnMaterialSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Details_0
		MaterialIndex 0
	}
	{
		Path Interior
		MaterialIndex 0
	}
	{
		Path Objects/Stretcher
		MaterialIndex 0
	}
	{
		Path Objects/Seat_0
		MaterialIndex 0
	}
	{
		Path Objects/Seat_1
		MaterialIndex 0
	}
	{
		Path Objects/Steer
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	#DEDEDE
]

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

ReverseGearRatio 22

ForwardGearRatios
[
	20
	14
	8
]

GearShift_AllowSkippingGears false
GearShift_UpThresholdRPM 5200
GearShift_Duration 0.35
GearShift_Interval 1.2

EngineIdleRPM 900
EngineMaxRPM 6000
EngineMaxTorque 12.0


EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 1.5
	MaxVolume 1.0
}

Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 6408
Turret_0_Yaw_Min -160
Turret_0_Yaw_Max 160
Turret_0_Pitch_Min 55
Turret_0_Pitch_Max 110