2×2 (4)

Inventory size

Any

Hand slot

Semi

Firemodes

300 m

Range

273 RPM

Fire rate

0%

Durability loss per shot

Damage
Combat damage
Skull Spine Leg Arm
Player 69.3 50.4 44.1 44.1
Zombie 185.9 101.4 2259.5 50.7
Animal 462 176.4 289.8
Other damage
High caliber
Barricade 25
Structure 20
Vehicle 75
Resource 20
Object 25
Range & ballistics
Full damage at every distance up to 300 m. No falloff curve.
100%0%50%0 m300 m
Max range
300 m
Alert radius
48 m
Bullet drop
×4
Recoil
50°100°150°aim
Control
Wild
Simulation
Semi, 5 taps · 4.5 rps
Side bias
Kicks right
Up kick / shot
27.5°
Side kick / shot
±10°
Recovery
75% / 50%
Spawn tables (6)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
44026 Sky Revolver 100.00 % 1
44045 Sky Secondary 33.33 % 3
44042 Sky SMG 33.33 % 3
44047 Sky Weapons 8.33 % 16
44051 Sky Airdrop 4.44 % 23
44001 Sky Mystery High 4.44 % 28
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Sky_Revolver.dat
GUID 084227d50ba44eb8b781659b7b384bfe

Type Gun
Rarity Rare
Useable Gun
Slot Any
ID 44010

Size_X 2
Size_Y 2
Size_Z 0.4
Size2_Z 0.4

Magazine 44009

Ammo_Min 40
Ammo_Max 40

Semi
Bursts 1

Caliber 44001

Range 300
Firerate 10
Action Trigger

Ballistic_Steps 1
Ballistic_Travel 300
Ballistic_Drop 0

Player_Damage 63
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 169
Zombie_Leg_Multiplier 13.37
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 420
Animal_Leg_Multiplier 0.69
Animal_Spine_Multiplier 0.420
Animal_Skull_Multiplier 1.1

Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 75
Resource_Damage 20
Object_Damage 25

Spread_Aim 0.05
Spread_Hip 0.1

Recoil_Min_X 8
Recoil_Min_Y 25
Recoil_Max_X 12
Recoil_Max_Y 30

Recover_X 0.5
Recover_Y 0.75

Shake_Min_X 0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.1
Shake_Max_X -0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.15

Muzzle 3

Invulnerable

Can_Aim_During_Sprint True

Asset_Bundle_Version 2