Boat

Engine type

68 KPH (42 MPH)

Forward speed

18 KPH (11 MPH)

Reverse speed

800 HP

Max health

15 (5×3)

Trunk storage slots

1,750 L

Fuel capacity

4.2 L/s

Fuel burn rate

6 minutes, 56 seconds

Full tank runtime

Yes

Can be locked

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

16°

Max steering angle

32°

Steering at full speed

How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Easter_Police_Launcher.dat
GUID 0a2aed5e8cee47b794407e623b066928
Type Vehicle
Rarity Epic
ID 6620

Speed_Min -4
Speed_Max 15

Steer_Min 32
Steer_Max 16

Fuel_Min 250
Fuel_Max 500
Fuel 1750

Health_Min 600
Health_Max 700
Health 800

Exit 3

Engine Boat

Trunk_Storage_X 5
Trunk_Storage_Y 3

Explosion 20

BatteryMode_Headlights Charging
BatteryMode_Sirens Charging
Can_Steal_Battery False
BatteryMode_Driving Charging
BatteryMode_Empty Charging

IgnitionAudioClip core.masterbundle:Sounds/CarIgnition.mp3
Has_Clip_Prefab false

PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
    {
        Path Model_1
        MaterialIndex 0
    }
]

DefaultPaintColors
[
	"#3C683A" // Police
]