Boat

Engine type

63 KPH (39 MPH)

Forward speed

18 KPH (11 MPH)

Reverse speed

450 HP

Max health

6 (3×2)

Trunk storage slots

1,000 L

Fuel capacity

4.2 L/s

Fuel burn rate

3 minutes, 58 seconds

Full tank runtime

Yes

Can be locked

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

Max steering angle

Steering at full speed

How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Jetski_Police.dat
GUID f2600ac2582640fc86ad64bb3784d3e4
Type Vehicle
ID 6621

Speed_Min -4
Speed_Max 14

Steer_Min 8
Steer_Max 4

Fuel_Min 200
Fuel_Max 400
Fuel 1000

Health_Min 250
Health_Max 350
Health 450

Zip
Engine Boat

Trunk_Storage_X 3
Trunk_Storage_Y 2

Explosion 20

Should_Spawn_Seat_Capsules true

BatteryMode_Headlights Charging
BatteryMode_Sirens Charging
Can_Steal_Battery False
BatteryMode_Driving Charging
BatteryMode_Empty Charging

IgnitionAudioClip core.masterbundle:Sounds/CarIgnition.mp3
Has_Clip_Prefab false

PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
    {
        Path Model_1
        MaterialIndex 0
    }
]

DefaultPaintColors
[
	"#3C683A" // Police
]