5×2 (10)
Inventory size
Primary
Hand slot
Semi, Safety
Firemodes
350 m
Range
333 RPM
Fire rate
0.025%
Durability loss per shot
Sight, Tactical, Grip
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 121 | 88 | 66 | 66 |
| Zombie | 330 | 240 | 180 | 180 |
| Animal | 176 | 128 | 96 | — |
Other damage
High caliber| Barricade | 14 |
|---|---|
| Structure | 14 |
| Vehicle | 290 |
| Resource | 200 |
| Object | 200 |
Range & ballistics
Recoil
- Control
- Wild
- Simulation
- Semi, 5 taps · 5.6 rps
- Side bias
- Kicks left
- Up kick / shot
- 35°
- Side kick / shot
- ±20°
- Recovery
- 75% ↑ / 40% ↔
Rebel
Where to find this Item
Trader #5
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 57013 | Metro STATIC 2 | 95.69 % | 2 |
| 57138 | Metro Box | 19.92 % | 6 |
| 57099 | Metro Deadzone Blue | 4.00 % | 14 |
| 57133 | Metro Airdrop | 1.00 % | 60 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Rebel ×1
GUID 7adb32ff6e5f4dfb98a40fd9c9ea52cc
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 57209
Size_X 5
Size_Y 2
Size_Z 0.45
Sight 57097
Magazine 57031
Tactical 57210
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 6
Ammo_Max 10
Safety
Semi
Caliber 57000
Range 350
Firerate 8
Action Bolt
Gunshot_Rolloff_Distance 1000
Player_Damage 110
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 300
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 160
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 14
Structure_Damage 14
Vehicle_Damage 290
Resource_Damage 200
Object_Damage 200
Invulnerable
Durability 0.025
Spread_Aim 0.01
Spread_Hip 0.8
Recoil_Min_X -15
Recoil_Min_Y 30
Recoil_Max_X -25
Recoil_Max_Y 40
Recover_X 0.4
Recover_Y 0.75
Shake_Min_X -0.007
Shake_Min_Y 0.007
Shake_Min_Z -0.1
Shake_Max_X 0.007
Shake_Max_Y -0.007
Shake_Max_Z -0.15
Ballistic_Drop 0.0005
Muzzle 4
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 57209
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 5
Blueprint_1_Build 27