4×2 (8)
Inventory size
Primary
Hand slot
Semi, Auto, Safety
Firemodes
250 m
Range
429 RPM
Fire rate
0%
Durability loss per shot
Sight, Tactical, Grip
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 38.5 | 28 | 21 | 21 |
| Zombie | 77 | 56 | 42 | 42 |
| Animal | 71.5 | 52 | 39 | — |
Other damage
Standard caliber| Barricade | 7 |
|---|---|
| Structure | 7 |
| Vehicle | 25 |
| Resource | 20 |
| Object | 30 |
Range & ballistics
Recoil
- Control
- Wild
- Simulation
- Auto, 12 rounds · 7.1 rps
- Side bias
- Kicks left
- Up kick / shot
- 21°
- Side kick / shot
- ±12°
- Recovery
- 60% ↑ / 60% ↔
Golden Mosca
Where to find this Item
Metro Quest #1
…
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind progression in Huntsman 3 / Summoner 3 / Worthy. Show exact unlock rules (1 path)
Golden Mosca ×1
Locked behind progression in Huntsman 3 / Summoner 3 / Worthy. Show exact unlock rules (1 path)
Golden Mosca ×1
Locked behind progression in Huntsman 3 / Summoner 3 / Worthy. Show exact unlock rules (1 path)
Golden Mosca ×1
GUID d2609475c5204cde89a551dc504f849b
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 57473
Size_X 4
Size_Y 2
Size_Z 0.4
Magazine 57057
Tactical 57474
Sight 57475
Grip 57079
Barrel 57505
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 60
Ammo_Max 60
Safety
Semi
Auto
Caliber 57001
Range 250
Firerate 6
Action Trigger
Gunshot_Rolloff_Distance 300
Player_Damage 35
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 70
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 65
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 7
Structure_Damage 7
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 30
Spread_Aim 0.025
Spread_Hip 0.4
Recoil_Min_X -8
Recoil_Min_Y 18
Recoil_Max_X -16
Recoil_Max_Y 24
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X -0.001
Shake_Min_Y 0.00075
Shake_Min_Z -0.02
Shake_Max_X 0.001
Shake_Max_Y 0.0005
Shake_Max_Z -0.02
Muzzle 3