1×2 (2)

Inventory size

30 rounds

Magazine capacity

0%

Damage

0%

Spread

Guns (22)
7 blueprints
Ammo
Ammo
Ammo
Ammo
Ammo
Ammo
Ammo
Assault Rifle Magazine Where to find this Item
100%
Elver map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Ranger Mags 69.0 %
Ranger Attachments 59.5 %
Ranger Mega 34.3 %
Civ Magazines 33.3 %
Ranger Cult 32.4 %
Ranger 19.9 %
Military Low Mags 16.1 %
Civ Gun Related 16.0 %
Magazines Low 13.7 %
Military Low Ammo 12.1 %
Military Low Attachments 10.6 %
Attachments Low 10.6 %
Gun Store 10.3 %
Deadzone Attachments 9.8 %
Military Mega 9.5 %
Military Low Gun Related 8.7 %
Dorms 01 Attachments 3.9 %
Civ Generic 2.6 %
Military 2.3 %
Dorms Key 03 1.4 %
Deadzone 0.9 %
Dorms 05 Random 0.6 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Other ways to get this magazine Off-map sources rolled from a loot pool
Hunted animals (2)
Unturned Cultist icon 32.43 %
Unturned Cultist icon 19.89 %
Spawn tables (22)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
57057 Metro Ranger Mags 68.97 % 4
57056 Metro Ranger Attachments 59.45 % 16
57132 Metro Ranger Mega 34.33 % 25
57035 Metro Civ Magazines 33.33 % 3
57152 Metro Ranger Cult 32.43 % 30
57062 Metro Ranger 19.89 % 40
57088 Metro Military Low Mags 16.08 % 5
57036 Metro Civ Gun Related 16.00 % 8
57047 Metro Magazines Low 13.75 % 7
57084 Metro Military Low Ammo 12.06 % 7
57091 Metro Military Low Attachments 10.58 % 17
57046 Metro Attachments Low 10.57 % 27
57052 Metro Gun Store 10.26 % 38
57122 Metro Deadzone Attachments 9.77 % 17
57128 Metro Military Mega 9.49 % 16
57082 Metro Military Low Gun Related 8.65 % 22
57153 Metro Dorms 01 Attachments 3.93 % 32
57031 Metro Civ Generic 2.62 % 69
57080 Metro Military 2.28 % 45
57163 Metro Dorms Key 03 1.37 % 46
57103 Metro Deadzone 0.88 % 36
57160 Metro Dorms 05 Random 0.61 % 184
How loot works in Unturned Sections that apply to this magazine are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Metro_LO_AR_30.dat
GUID 6c634a71f676401f90d7e94bb68aff68

Type Magazine
Rarity Rare
ID 57055

Size_X 1
Size_Y 2
Size_Z 0.25

Amount 30
Count_Min 20
Count_Max 30

Calibers 3
Caliber_0 57001
Caliber_1 9
Caliber_2 1

Tracer 48

Blueprints 6
Blueprint_0_Type Ammo
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 57056
Blueprint_0_Build 30
Blueprint_1_Type Ammo
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 57055
Blueprint_1_Build 30
Blueprint_2_Type Ammo
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 57061
Blueprint_2_Build 30
Blueprint_3_Type Ammo
Blueprint_3_Supplies 1
Blueprint_3_Supply_0_ID 57111
Blueprint_3_Build 30
Blueprint_4_Type Ammo
Blueprint_4_Supplies 1
Blueprint_4_Supply_0_ID 57113
Blueprint_4_Build 30
Blueprint_5_Type Ammo
Blueprint_5_Supplies 1
Blueprint_5_Supply_0_ID 57057
Blueprint_5_Build 30