3×2 (6)
Inventory size
Secondary
Hand slot
Semi, Safety
Firemodes
200 m
Range
750 RPM
Fire rate
0.1%
Durability loss per shot
Barrel
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 50.6 | 36.8 | 27.6 | 27.6 |
| Zombie | 77 | 56 | 42 | 42 |
| Animal | 55 | 40 | 30 | — |
Other damage
Standard caliber| Barricade | 7 |
|---|---|
| Structure | 7 |
| Vehicle | 25 |
| Resource | 20 |
| Object | 30 |
Range & ballistics
Recoil
- Control
- Moderate
- Simulation
- Semi, 5 taps · 12.5 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 2.13°
- Side kick / shot
- ±0.5°
- Recovery
- -200% ↑ / -100% ↔
Blaster
Where to find this Item
Trader #5
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 57061 | Metro Ranger Guns | 40.00 % | 4 |
| 57132 | Metro Ranger Mega | 13.86 % | 25 |
| 57152 | Metro Ranger Cult | 6.82 % | 30 |
| 57062 | Metro Ranger | 4.18 % | 40 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Blaster ×1
GUID f45784999bd34bfdaf3e0c390d044f1b
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 57490
Size_X 3
Size_Y 2
Size_Z 0.325
Magazine 57055
Sight 57491
Hook_Barrel
Ammo_Min 20
Ammo_Max 30
Safety
Semi
Caliber 57001
Range 200
Firerate 3
Action Trigger
Player_Damage 46
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 70
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 50
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 7
Structure_Damage 7
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 30
Durability 0.1
Spread_Aim 0.025
Spread_Hip 0.4
Recoil_Min_X -0.5
Recoil_Min_Y 2.25
Recoil_Max_X 0.5
Recoil_Max_Y 2
Aim_In_Duration 0.1
Can_Aim_During_Sprint True
Recover_X -1
Recover_Y -2
Shake_Min_X -0.00625
Shake_Min_Y 0.01
Shake_Min_Z -0.15
Shake_Max_X 0.00625
Shake_Max_Y 0.005
Shake_Max_Z -0.125
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 57490
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27