Hostile

Behaviour

110 HP

Health

5 m/s

Run speed

2 m/s

Walk speed

15 HP

Bite damage

1 s

Time between bites

15 HP/s

Damage per second

2.25 m

Player attack reach

4.4 m

Vehicle attack reach

+8 XP

Kill reward

Drops on death (30 items)
View spawn table

Kills drop 1 item rolled independently from the pool below.

Unturned Assault Rifle Magazine icon 32.43 %
Unturned Staff icon 17.05 %
Unturned Sniper Rifle Magazine icon 8.11 %
Unturned Blaster icon 6.82 %
Unturned Low Caliber Ammunition Box icon 5.27 %
Unturned Valentine icon 4.55 %
Unturned Blue Berries icon 4.26 %
Unturned Blue Berry Seeds icon 4.26 %
Unturned Sauce icon 3.41 %
Unturned Valentine icon 2.27 %
Unturned High Caliber Ammunition Box icon 1.22 %
Unturned Horizontal Grip icon 0.94 %
Unturned Reign Stock icon 0.94 %
Unturned Reverso Stock icon 0.94 %
Unturned Vertical Grip icon 0.94 %
Unturned Holographic Sight icon 0.87 %
Unturned Detonator icon 0.68 %
Unturned Flash Hider icon 0.63 %
Unturned Suppressor icon 0.63 %
Unturned 4x Scope icon 0.58 %
Unturned Green Crystal icon 0.44 %
Unturned Sentry Barrel icon 0.40 %
Unturned Sentry Engine icon 0.40 %
Unturned Sentry Receiver icon 0.40 %
Unturned Mysterious Chest icon 0.38 %
Unturned Heavy Barrel icon 0.31 %
Unturned Muzzle Brake icon 0.31 %
Unturned 6x Scope icon 0.29 %
Unturned 7x Scope icon 0.14 %
Unturned "Baby" icon 0.14 %
Cultist Where to find this Animal
100%
Elver Elver map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Cult Inline 100.0 %
No spawns on map.
No vendors on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
62005 Cult Inline 100.00 % 1
How loot works in Unturned Sections that apply to this animal are open by default
Animal spawn points
Dots mark spawn points, but the game groups nearby points into packs (any two points within ~16 m). The first animal of a pack rolls the table to pick a species, and that species is locked in for the pack — every later respawn in that area uses the same animal type. Animals roam freely after spawning, so you may meet them far from the marker. A pack only respawns once all of its members are dead and Animals.Respawn_Time has passed.
Metro_Cult.dat
GUID 37654459777243379314a2e89378506e

Type Animal
ID 57005

Speed_Run 5
Speed_Walk 2

Behaviour Offense

Health 110
Regen 0.2
Damage 15

Reward_ID 57152
Reward_XP 8
Reward_Min 1
Reward_Max 1

Roars 1