2×2 (4)
Inventory size
Secondary
Hand slot
Semi, Safety
Firemodes
150 m
Range
59 RPM
Fire rate
0.15%
Durability loss per shot
Sight
Attachment hooks
Damage
Shotgun · 15 pellets/shotCombat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 50.6 × 15 759 |
36.8 × 15 552 |
27.6 × 15 414 |
27.6 × 15 414 |
| Zombie | 143 × 15 2145 |
78 × 15 1170 |
39 × 15 585 |
39 × 15 585 |
| Animal | 108.9 × 15 1633.5 |
79.2 × 15 1188 |
59.4 × 15 891 |
— |
Other damage
Standard caliber| Barricade | 7 × 15 = 105 |
|---|---|
| Structure | 7 × 15 = 105 |
| Vehicle | 25 × 15 = 375 |
| Resource | 20 × 15 = 300 |
| Object | 30 × 15 = 450 |
Range & ballistics
Recoil
- Control
- Pinpoint
- Simulation
- Semi, 5 taps · 1 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 0.15°
- Side kick / shot
- ±0.1°
- Recovery
- 4500% ↑ / 2000% ↔
Crusty
Where to find this Item
Metro Quest #3
…
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind progression in quest Metro Quest #3's dialogue. Show exact unlock rules (1 path)
Crusty ×1
GUID d162beed53da4f3fb08261f32aea8e5b
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 57675
Size_X 2
Size_Y 2
Size_Z 0.45
Barrel 57514
Magazine 57515
Hook_Sight
Ammo_Min 1
Ammo_Max 1
Safety
Semi
Caliber 57007
Range 150
Firerate 50
Replace 0.4
Action String
Player_Damage 46
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 130
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 99
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 7
Structure_Damage 7
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 30
Durability 0.15
Spread_Aim 0.001
Spread_Hip 0.2
Ballistic_Steps 30
Ballistic_Travel 5
Ballistic_Drop 0.002
Recoil_Min_X -0.1
Recoil_Min_Y 0.15
Recoil_Max_X 0.1
Recoil_Max_Y 0.14
Recover_X 20
Recover_Y 45
Shake_Min_X -0.0075
Shake_Min_Y 0.0075
Shake_Min_Z -0.0625
Shake_Max_X 0.0075
Shake_Max_Y -0.0075
Shake_Max_Z -0.125
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_0_Map Elver
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 57675
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27
Blueprint_1_Map Elver