2×2 (4)
Inventory size
100 HP
Health
LOW
Armor tier
Barricade
Build material
Yes
Repairable
Yes
Salvageable
Drops on destroy
When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 1 item at its location.
Salvage
Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×0.25 (faster than default).
Complex Building Manual
Where to find this Item
PBS NPC Cillian
…
PBS NPC DD Dumpster
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 51315 | Drop CBM | 100.00 % | 1 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Complex Building Manual ×1
Complex Building Manual ×1
Complex Building Manual ×1
GUID 73eb60d59b584dfaa4d1f20172faa317
Type Barricade
Rarity Rare
Useable Barricade
Build Barricade
ID 51025
SalvageItem 73eb60d59b584dfaa4d1f20172faa317
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy ec46c0e3b2d64b16b3521ee664f2a81c
Use_Auto_Icon_Measurements false
Size_X 2
Size_Y 2
Size_Z 0.7
Blueprints 4
Blueprint_0_Type Tool
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 51020
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 51018
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 51023
Blueprint_0_Supply_2_Amount 4
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 51025
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51025
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 51020
Blueprint_1_Output_0_Amount 2
Blueprint_2_Type Structure
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 51025
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 51023
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 51896
Blueprint_2_Output_0_Amount 1
Blueprint_2_Conditions 1
Blueprint_2_Condition_0_Type Item
Blueprint_2_Condition_0_ID 51025
Blueprint_2_Condition_0_Amount 0
Blueprint_2_Condition_0_Logic Equal
Blueprint_3_Type Structure
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 51025
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_1_ID 51018
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Outputs 1
Blueprint_3_Output_0_ID 51896
Blueprint_3_Output_0_Amount 1
Blueprint_3_Conditions 1
Blueprint_3_Condition_0_Type Item
Blueprint_3_Condition_0_ID 51025
Blueprint_3_Condition_0_Amount 0
Blueprint_3_Condition_0_Logic Equal
Health 100
Range 4
Radius 0.1
Offset 0.15
Explosion 36
Vulnerable
Salvage_Duration_Multiplier 0.25
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Bypass_Pickup_Ownership True