5×1 (5)
Inventory size
0
Possible catches
3
XP per catch
- Equip the rod and aim at any water surface (vanilla maps) or designated fishing volume (some custom maps).
- Cast the line. Wait for a bite - average wait time is multiplied by
1. - When a fish bites, reel it in to land the catch.
- You receive 1 random item from the pool below and 3 skill XP.
Reward_ID.
Carbon Fiber Fishing Rod
Where to find this Item
NPC Caster
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 51445 | PBS T8Stuff | 44.00 % | 5 |
| 51438 | PBS T7Stuff | 42.00 % | 5 |
| 51424 | PBS T5Stuff | 30.00 % | 6 |
| 51431 | PBS T6Stuff | 28.00 % | 6 |
| 51418 | PBS T4Stuff | 16.00 % | 7 |
| 51441 | PBS T8 | 3.52 % | 82 |
| 51434 | PBS T7 | 3.36 % | 81 |
| 51427 | PBS T6 | 1.96 % | 74 |
| 51420 | PBS T5 | 1.80 % | 48 |
| 51192 | PBS CarbonFiber | 1.23 % | 25 |
| 51414 | PBS T4 | 0.96 % | 29 |
| 51413 | PBS T3 | 0.48 % | 36 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Carbon Fiber Fishing Rod ×1
Carbon Fiber Fishing Rod ×1
GUID 106a339762e64819ad4065dbaa4e1bb7
Type Fisher
Rarity Legendary
Useable Fisher
ID 51929
Size_X 5
Size_Y 1
Size_Z 0.25
Backward
Reward_ID 51454
Blueprints 1
Blueprint_0_Type Tool
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 51928
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 51930
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Build 27
Quest_Rewards 2
Quest_Reward_0_Type Flag_Short
Quest_Reward_0_ID 53000
Quest_Reward_0_Value 4
Quest_Reward_0_Modification Assign
Quest_Reward_1_Type Rewards_List_Asset
Quest_Reward_1_GUID a43ee9e9d0644ab2b858057c6a99b146