2×2 (4)
Inventory size
+100%
Food
Cracker Sleeve
Where to find this Item
PBS NPC Ruth
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 51100 | Food | 2.44 % | 19 |
| 51125 | Civilian | 0.37 % | 108 |
| 51101 | Table Civilian | 0.13 % | 56 |
| 51109 | Mattress | 0.02 % | 236 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Cracker Sleeve ×1
GUID 4ae044e31410484e85d1514ef36d3c2d
Type Food
Useable Consumeable
ID 51486
Size_X 2
Size_Y 2
Size_Z 0.3
Size2_Z 0.35
Food 100
ConsumeAudioClip core.masterbundle:Sounds/EatCrunchy.mp3
Blueprints 2
Blueprint_0_Type Supply
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51486
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 51485
Blueprint_0_Output_0_Amount 10
Blueprint_0_Build 27
Blueprint_1_Type Repair
Blueprint_1_Searchable False
Blueprint_1_Supply_0_ID 51416
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Build 27
Quest_Rewards 1
Quest_Reward_0_Type Rewards_List_Asset
Quest_Reward_0_GUID dc71be756f984f68adb51b5e8cb887bc
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Split ▼
Action_0_Tooltip Split into multiple crackers.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Purify ▲
Action_1_Tooltip Purify to remove impurities.
Use_Auto_Stat_Descriptions false