5×2 (10)
Inventory size
Primary
Hand slot
Auto
Firemodes
300 m
Range
273 RPM
Fire rate
0%
Durability loss per shot
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 35 | 35 | 35 | 35 |
| Zombie | 0 | 0 | 0 | 0 |
| Animal | 250 | 250 | 250 | — |
Other damage
Standard caliber| Barricade | 0 |
|---|---|
| Structure | 0 |
| Vehicle | 60 |
| Resource | 0 |
| Object | 25 |
Range & ballistics
Recoil
- Control
- Moderate
- Simulation
- Auto, 12 rounds · 4.5 rps
- Side bias
- No horizontal kick
- Up kick / shot
- 1.5°
- Side kick / shot
- ±0.5°
- Recovery
- 10% ↑ / 10% ↔
Sentry Autocannon
Where to find this Item
PBS NPC SAMR
…
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Sentry Autocannon ×1
GUID 4236d2cea090419a94319afda60adeec
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 51232
Size_X 5
Size_Y 2
Size_Z 0.35
Magazine 51914
Shell 51051
Ammo_Min 80
Ammo_Max 100
Can_Player_Equip False
Infinite_Ammo True
Allow_Magazine_Change False
Auto
Range 300
Firerate 10
Action Trigger
Player_Damage 35
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1
Zombie_Damage 0
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1
Animal_Damage 250
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 60
Resource_Damage 0
Object_Damage 25
Durability 0
Quality_Min 100
Quality_Max 100
Aim_In_Duration 0.15
Spread_Aim 0.05
Spread_Hip 0.1
Recoil_Min_X 1
Recoil_Min_Y 1
Recoil_Max_X 0
Recoil_Max_Y 2
Remove 0
Replace 0
Recover_X 0.1
Recover_Y 0.1
Shake_Min_X .01
Shake_Min_Y 0
Shake_Min_Z -.03
Shake_Max_X -.01
Shake_Max_Y 0
Shake_Max_Z -.05
Muzzle
Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 5
Blueprint_0_Supply_0_ID 51036
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 51038
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 51018
Blueprint_0_Supply_2_Amount 4
Blueprint_0_Supply_3_ID 51061
Blueprint_0_Supply_3_Amount 2
Blueprint_0_Supply_4_ID 51950
Blueprint_0_Supply_4_Amount 2
Blueprint_0_Tool 51016
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51232
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 3
// Fuses
Blueprint_1_Output_0_ID 51950
Blueprint_1_Output_0_Amount 1
// Auto Parts
Blueprint_1_Output_1_ID 51035
Blueprint_1_Output_1_Amount 1
// Ingot
Blueprint_1_Output_2_ID 51018
Blueprint_1_Output_2_Amount 1
Blueprint_1_Build 27
Shoot_Quest_Rewards 1
Shoot_Quest_Reward_0_Type Rewards_List_Asset
Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa