5×2 (10)
Inventory size
Primary
Hand slot
Semi, Safety
Firemodes
500 m
Range
59 RPM
Fire rate
0%
Durability loss per shot
Sight
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 160 | 80 | 60 | 60 |
| Zombie | 1250 | 562.5 | 468.8 | 468.8 |
| Animal | 660 | 480 | 360 | — |
Other damage
High caliber| Barricade | 125 |
|---|---|
| Structure | 125 |
| Vehicle | 500 |
| Resource | 400 |
| Object | 500 |
Range & ballistics
Recoil
- Control
- Wild
- Simulation
- Semi, 5 taps · 1 rps
- Side bias
- Kicks right
- Up kick / shot
- 5°
- Side kick / shot
- ±2°
- Recovery
- -40% ↑ / 10% ↔
Hemel 20MM
Where to find this Item
PBS NPC Chuck Gunstore
…
PBS NPC Jennifer
…
PBS NPC DD Dumpster
…
PBS NPC Visitor Snow
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 51142 | Deadzone mega | 8.00 % | 91 |
| 51396 | Midnight loot b | 8.00 % | 81 |
| 51394 | Midnight loot | 4.00 % | 98 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Hemel 20MM ×1
Hemel 20MM ×1
Hemel 20MM ×1
Hemel 20MM ×1
GUID e0929c2cc55f4beb912726a292bcc56c
Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 51282
Size_X 5
Size_Y 2
Size_Z 0
Sight 52058
Magazine 52057
Hook_Sight
Shell 51051
Ammo_Min 1
Ammo_Max 5
Safety
Semi
Caliber 51020
Range 500
Firerate 50
Action Bolt
Player_Damage 80
Player_Leg_Multiplier .75
Player_Arm_Multiplier .75
Player_Spine_Multiplier 1
Player_Skull_Multiplier 2
Zombie_Damage 625
Zombie_Leg_Multiplier 0.75
Zombie_Arm_Multiplier 0.75
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 2
Animal_Damage 600
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 125
Structure_Damage 125
Vehicle_Damage 500
Resource_Damage 400
Object_Damage 500
Invulnerable
Durability 0
Quality_Min 100
Quality_Max 100
Aim_In_Duration 0.25
Ballistic_Steps 40
Ballistic_Travel 12.5
Bullet_Gravity_Multiplier 5
Recoil_Min_X 2
Recoil_Max_X 2
Recoil_Min_Y 4
Recoil_Max_Y 6
Spread_Aim 0.0001
Spread_Hip 0.7
Recover_X .1
Recover_Y -.4
Shake_Min_X -0.015
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.020
Shake_Max_Z -0.1
Muzzle
Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51282
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Outputs 2
// Manual Parts
Blueprint_0_Output_0_ID 51034
Blueprint_0_Output_0_Amount 4
// Metal Scrap
Blueprint_0_Output_1_ID 51018
Blueprint_0_Output_1_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Repair
Blueprint_1_Searchable False
Blueprint_1_Supply_0_ID 51034
Blueprint_1_Supply_0_Amount 4
Blueprint_1_Build 27
Shoot_Quest_Rewards 1
Shoot_Quest_Reward_0_Type Rewards_List_Asset
Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa
Gunshot_Rolloff_Distance 768