5×3 (15)

Inventory size

Primary

Hand slot

Auto

Firemodes

150 m

Range

273 RPM

Fire rate

0%

Durability loss per shot

Tactical

Attachment hooks

Damage
Combat damage
Skull Spine Leg Arm
Player 10 10 10 10
Zombie 10000 10000 10000 10000
Animal 10000 10000 10000
Other damage
Standard caliber
Barricade 0
Structure 0
Vehicle 0
Resource 0
Object 0
Range & ballistics
Full damage at every distance up to 150 m. No falloff curve.
100%0%50%0 m150 m
Max range
150 m
Alert radius
48 m
Bullet drop
×4
Recoil
250°500°750°aim
Control
Wild
Simulation
Auto, 12 rounds · 4.5 rps
Side bias
No horizontal kick
Up kick / shot
50°
Side kick / shot
±0°
Recovery
0% / 0%
Sentry Mini Gun Where to find this Item
100%
Escalation map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Midnight mini sentry gun 100.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
51391 Midnight mini sentry gun 100.00 % 1
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SentryMiniGun.dat
GUID 91850e5693484829ba87e05bf745bd78
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 52253

Size_X 5
Size_Y 3
Size_Z 0.475

Master_Bundle_Override pbs.masterbundle
Bundle_Override_Path /Items/Weapons/Guns/Autocannon

Magazine 51041

Hook_Tactical

Durability 0
Quality_Min 100
Quality_Max 100

Ammo_Min 1
Ammo_Max 1

Can_Player_Equip False
Infinite_Ammo True
Allow_Magazine_Change False

Auto
Caliber 51001

Shell 51051

Range 150
Firerate 10
Action Minigun

Player_Damage 10
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1

Zombie_Damage 1000
Zombie_Leg_Multiplier 10
Zombie_Arm_Multiplier 10
Zombie_Spine_Multiplier 10
Zombie_Skull_Multiplier 10

Animal_Damage 1000
Animal_Leg_Multiplier 10
Animal_Spine_Multiplier 10
Animal_Skull_Multiplier 10

Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 0

Aim_In_Duration 30

Spread_Aim 0.1
Spread_Hip 0.1

Recoil_Min_Y 50
Recoil_Max_Y 50

Shake_Min_X -10
Shake_Min_Y -10
Shake_Min_Z -10
Shake_Max_X 10
Shake_Max_Y 10
Shake_Max_Z 10

Muzzle