1×2 (2)

Inventory size

30 rounds

Magazine capacity

0%

Damage

0%

Spread

Guns (41)
6 blueprints
Ammo
Ammo
Ammo
Ammo
Ammo
Ammo
Assault Rifle Magazine Where to find this Item
100%
Escalation map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Military ammo 33.3 %
Militia ammo 25.9 %
Deadzone ammo 8.8 %
Gunstore ammo 8.5 %
Deadzone t 2 ammo 7.3 %
Riot ammo 6.7 %
Midnight ammo 6.4 %
Police ammo 4.5 %
Militia 3.6 %
Military 3.3 %
Deadzone 1.9 %
Den 1.9 %
Deadzone 2 1.7 %
Riot 1.7 %
Deadzone t 2 1.6 %
Midnight loot b 0.9 %
Police 0.7 %
Midnight loot 0.4 %
Deadzone mega 0.3 %
Prisoner 0.2 %
No spawns on map.
No zombie drops.
PBS NPC Chuck Gunstore
PBS NPC Jennifer
PBS NPC Visitor Devos
PBS NPC Visitor Eklund
PBS NPC Visitor Krieger
PBS NPC Visitor Tyson
PBS NPC Visitor Weston
PBS NPC Visitor Red
PBS NPC Blackburn
PBS NPC DD Dumpster
No vendors trade this.
No airdrops on this map drop this.
PBS Locker Riot 1.7%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (20)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
51009 Military ammo 33.33 % 11
51119 Militia ammo 25.86 % 8
51138 Deadzone ammo 8.75 % 18
51161 Gunstore ammo 8.50 % 17
51172 Deadzone t 2 ammo 7.32 % 23
51038 Riot ammo 6.67 % 13
51392 Midnight ammo 6.37 % 27
51028 Police ammo 4.55 % 11
51115 Militia 3.62 % 130
51005 Military 3.33 % 42
51135 Deadzone 1.94 % 69
51310 Den 1.91 % 140
51141 Deadzone 2 1.67 % 71
51035 Riot 1.67 % 30
51170 Deadzone t 2 1.61 % 81
51396 Midnight loot b 0.88 % 81
51025 Police 0.68 % 36
51394 Midnight loot 0.44 % 98
51142 Deadzone mega 0.32 % 91
51080 Prisoner 0.22 % 132
How loot works in Unturned Sections that apply to this magazine are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Ammo
Run by PBS NPC Chuck Gunstore
You give
200 Exp
You get
Assault Rifle Magazine ×1
You give
Assault Rifle Magazine ×30
You get
75 Exp
Ammo
Run by PBS NPC Jennifer
You give
200 Exp
You get
Assault Rifle Magazine ×1
You give
Assault Rifle Magazine ×30
You get
75 Exp
BSTech
Run by PBS NPC Visitor Devos
You give
125 Exp
You get
Assault Rifle Magazine ×1
Precision Rifle Design
Run by PBS NPC Visitor Eklund
You give
125 Exp
You get
Assault Rifle Magazine ×1
Krieger GmbH
Run by PBS NPC Visitor Krieger
You give
125 Exp
You get
Assault Rifle Magazine ×1
Tyson Arms
Run by PBS NPC Visitor Tyson
You give
125 Exp
You get
Assault Rifle Magazine ×1
Weston Armory
Run by PBS NPC Visitor Weston
You give
125 Exp
You get
Assault Rifle Magazine ×1
Firearms and More
Run by PBS NPC Visitor Red
You give
125 Exp
You get
Assault Rifle Magazine ×1
Munitions Depot
Run by PBS NPC Blackburn
You give
200 Exp
You get
Assault Rifle Magazine ×1
Dead Drop
Run by PBS NPC DD Dumpster
You give
Assault Rifle Magazine ×30
You get
75 Exp
Military_30.dat
GUID 8298d5448d8f4f859f24609e63d294b2
Type Magazine
Rarity Rare
ID 51041
Size_X 1
Size_Y 2
Size_Z 0.1

Amount 30
Count_Min 15
Count_Max 30

Calibers 1
Caliber_0 51001

Tracer 51000
// Explosive
// Explosion 51050
Blueprints 5
Blueprint_0_Type Ammo
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51041
Blueprint_0_Build 30
Blueprint_1_Type Ammo
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51915
Blueprint_1_Build 30
Blueprint_2_Type Ammo
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 51943
Blueprint_2_Build 30
Blueprint_3_Type Ammo
Blueprint_3_Supplies 1
Blueprint_3_Supply_0_ID 51944
Blueprint_3_Build 30
Blueprint_4_Type Ammo
Blueprint_4_Supplies 1
Blueprint_4_Supply_0_ID 51945
Blueprint_4_Build 30