5×2 (10)

Inventory size

Primary

Hand slot

Semi

Firemodes

300 m

Range

600 RPM

Fire rate

0%

Durability loss per shot

Sight, Grip, Barrel

Attachment hooks

Damage
Combat damage
Skull Spine Leg Arm
Player 35 28 21 21
Zombie 118.8 59.4 34.6 34.6
Animal 55 40 30
Other damage
Standard caliber
Barricade 10
Structure 5
Vehicle 30
Resource 20
Object 25
Range & ballistics
Full damage at every distance up to 300 m. No falloff curve.
100%0%50%0 m300 m
Max range
300 m
Alert radius
48 m
Bullet drop
×4
Recoil
10°15°20°aim
Control
Hard
Simulation
Semi, 5 taps · 10 rps
Side bias
No horizontal kick
Up kick / shot
Side kick / shot
±1°
Recovery
10% / 10%
3D Printed Bipod (Blue)
3D Printed Bipod (Blue)
Vertical recoil -30%Horizontal recoil -30%Spread -30%Sway -50%Shake -60%ADS speed +10%Prone-only
3D Printed Bipod (Green)
3D Printed Bipod (Green)
Vertical recoil -30%Horizontal recoil -30%Spread -30%Sway -50%Shake -60%ADS speed +10%Prone-only
3D Printed Bipod (Orange)
3D Printed Bipod (Orange)
Vertical recoil -30%Horizontal recoil -30%Spread -30%Sway -50%Shake -60%ADS speed +10%Prone-only
3D Printed Bipod (Red)
3D Printed Bipod (Red)
Vertical recoil -30%Horizontal recoil -30%Spread -30%Sway -50%Shake -60%ADS speed +10%Prone-only
3D Printed Bipod (White)
3D Printed Bipod (White)
Vertical recoil -30%Horizontal recoil -30%Spread -30%Sway -50%Shake -60%ADS speed +10%Prone-only
3D Printed Horizontal Grip (Blue)
3D Printed Horizontal Grip (Blue)
Vertical recoil -10%Horizontal recoil -30%Spread -10%Sway -25%Shake -20%ADS speed +10%
3D Printed Horizontal Grip (Green)
3D Printed Horizontal Grip (Green)
Vertical recoil -10%Horizontal recoil -30%Spread -10%Sway -25%Shake -20%ADS speed +10%
3D Printed Horizontal Grip (Orange)
3D Printed Horizontal Grip (Orange)
Vertical recoil -10%Horizontal recoil -30%Spread -10%Sway -25%Shake -20%ADS speed +10%
3D Printed Horizontal Grip (Red)
3D Printed Horizontal Grip (Red)
Vertical recoil -10%Horizontal recoil -30%Spread -10%Sway -25%Shake -20%ADS speed +10%
3D Printed Horizontal Grip (White)
3D Printed Horizontal Grip (White)
Vertical recoil -10%Horizontal recoil -30%Spread -10%Sway -25%Shake -20%ADS speed +10%
3D Printed Vertical Grip (Blue)
3D Printed Vertical Grip (Blue)
Vertical recoil -30%Horizontal recoil -10%Spread -10%Sway -25%Shake -20%ADS speed +10%
3D Printed Vertical Grip (Green)
3D Printed Vertical Grip (Green)
Vertical recoil -30%Horizontal recoil -10%Spread -10%Sway -25%Shake -20%ADS speed +10%
3D Printed Vertical Grip (Orange)
3D Printed Vertical Grip (Orange)
Vertical recoil -30%Horizontal recoil -10%Spread -10%Sway -25%Shake -20%ADS speed +10%
3D Printed Vertical Grip (Red)
3D Printed Vertical Grip (Red)
Vertical recoil -30%Horizontal recoil -10%Spread -10%Sway -25%Shake -20%ADS speed +10%
3D Printed Vertical Grip (White)
3D Printed Vertical Grip (White)
Vertical recoil -30%Horizontal recoil -10%Spread -10%Sway -25%Shake -20%ADS speed +10%
Bipod
Bipod
Vertical recoil -30%Horizontal recoil -30%Spread -30%Sway -50%Shake -60%ADS speed +10%Prone-only
Horizontal Grip
Horizontal Grip
Vertical recoil -10%Horizontal recoil -30%Spread -10%Sway -25%Shake -20%ADS speed +10%
Vertical Grip
Vertical Grip
Vertical recoil -30%Horizontal recoil -10%Spread -10%Sway -25%Shake -20%ADS speed +10%
4 blueprints
Tool
=
3 x
2 x
Tool
+
=
Repair
0%
+
=
100%
Tool
Centare-SP Where to find this Item
100%
Escalation map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Civilian guns 19.4 %
Gunstore weapons 6.8 %
Camp weapons 6.1 %
Farmer weapons 6.1 %
Militia weapons 3.3 %
Civilian 1.9 %
Farm 0.9 %
Militia melee 0.8 %
Militia 0.6 %
Fishing 0.5 %
Camp 0.5 %
Den 0.3 %
Mattress 0.2 %
Prisoner 0.0 %
No spawns on map.
No zombie drops.
PBS NPC Chuck Gunstore
PBS NPC Jennifer
PBS NPC DD Dumpster
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (14)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
51126 Civilian guns 19.40 % 6
51160 Gunstore weapons 6.80 % 35
51072 Camp weapons 6.06 % 11
51092 Farmer weapons 6.06 % 11
51118 Militia weapons 3.26 % 16
51125 Civilian 1.94 % 108
51090 Farm 0.91 % 41
51121 Militia melee 0.76 % 28
51115 Militia 0.59 % 130
51076 Fishing 0.51 % 27
51070 Camp 0.49 % 40
51310 Den 0.31 % 140
51109 Mattress 0.20 % 236
51080 Prisoner 0.04 % 132
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Guns
Run by PBS NPC Chuck Gunstore
You give
400 Exp
You get
Centare-SP ×1
You give
Centare-SP ×1
You get
200 Exp
Guns
Run by PBS NPC Jennifer
You give
400 Exp
You get
Centare-SP ×1
You give
Centare-SP ×1
You get
200 Exp
Dead Drop
Run by PBS NPC DD Dumpster
You give
Centare-SP ×1
You get
200 Exp
Centare.dat
GUID 189d6caa4e0e415798f16ae631da1a13
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 51242

Size_X 5
Size_Y 2
Size_Z 0.35

Magazine 51041

Hook_Barrel
Hook_Sight
Hook_Grip
// Hook_Tactical
Shell 51051

Ammo_Min 30
Ammo_Max 30

Semi

Sight 51388

Caliber 51001

Range 300
Firerate 4
Action Trigger

Player_Damage 28
Player_Leg_Multiplier .75
Player_Arm_Multiplier .75
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.25

Zombie_Damage 99
Zombie_Leg_Multiplier 0.35
Zombie_Arm_Multiplier 0.35
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.2

Animal_Damage 50
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 10
Structure_Damage 5
Vehicle_Damage 30
Resource_Damage 20
Object_Damage 25

Durability 0
Quality_Min 100
Quality_Max 100

Aim_In_Duration 0.15

Recoil_Min_X 2
Recoil_Max_X 0

Recoil_Min_Y 2
Recoil_Max_Y 4

Spread_Aim 0.025
Spread_Hip 0.1

Remove 0
Replace 0

Recover_X 0.1
Recover_Y 0.1

Shake_Min_X .01
Shake_Min_Y 0
Shake_Min_Z -.03
Shake_Max_X -.01
Shake_Max_Y 0
Shake_Max_Z -.05

Muzzle 

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51242
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Outputs 3
// Semi-Automatic Parts
Blueprint_0_Output_0_ID 51035
Blueprint_0_Output_0_Amount 1
// Metal Scrap
Blueprint_0_Output_1_ID 51017
Blueprint_0_Output_1_Amount 3
// Wood
Blueprint_0_Output_2_ID 51023
Blueprint_0_Output_2_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 51242
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
Blueprint_1_Supply_1_ID 51918
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Supply_1_Critical
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 51243
Blueprint_1_Output_0_Amount 1
Blueprint_1_State_Transfer
Blueprint_1_Build 27
Blueprint_1_Rewards 2
Blueprint_1_Reward_0_Type Flag_Bool
Blueprint_1_Reward_0_ID 52902
Blueprint_1_Reward_0_Value True
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23

Blueprint_2_Type Repair
Blueprint_2_Searchable False
Blueprint_2_Supply_0_ID 51035
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Build 27


Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Key Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Suppress «
Action_1_Tooltip Use a Baffle Kit to suppress this weapon.

Shoot_Quest_Rewards 1
Shoot_Quest_Reward_0_Type Rewards_List_Asset
Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa