1×1 (1)

Inventory size

297

Blueprints

297 blueprints
Tool
4 x
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Tool
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3 x
Tool
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Tool
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Tool
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Tool
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Tool
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Tool
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Tool
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Tool
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Tool
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Tool
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Tool
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Tool
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Tool
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Tool
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Tool
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Tool
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2 x
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2 x
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Tool
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2 x
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2 x
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Tool
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2 x
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2 x
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Tool
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2 x
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2 x
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Tool
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2 x
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2 x
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Tool
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Tool
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Tool
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Tool
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Tool
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Tool
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3 x
Tool
Tool
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2 x
2 x
Tool
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4 x
2 x
Tool
Tool
2 x
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2 x
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Tool
Tool
Tool
Tool
Tool
Tool
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2 x
2 x
Tool
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2 x
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3 x
Tool
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2 x
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Tool
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Tool
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Tool
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Tool
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Tool
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Tool
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2 x
4 x
Barricade
2 x
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Tool
Tool
Craft lvl.0
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4 x
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4 x
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2 x
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Barricade
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3 x
Barricade
5 x
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Barricade
Barricade
8 x
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Barricade
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4 x
Tool
2 x
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2 x
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Barricade
Barricade
8 x
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Barricade
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Tool
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Tool
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Barricade
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3 x
Barricade
4 x
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Furniture
4 x
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2 x
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Barricade
6 x
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Tool
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3 x
Tool
Craft lvl.0
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4 x
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4 x
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6 x
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Utilities
4 x
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2 x
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Tool
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2 x
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Tool
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Utilities
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Apparel
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2 x
Repair
0%
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4 x
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100%
Apparel
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4 x
4 x
Repair
0%
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4 x
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4 x
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100%
Apparel
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4 x
2 x
Repair
0%
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4 x
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100%
Apparel
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2 x
2 x
Repair
0%
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2 x
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2 x
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100%
Apparel
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2 x
2 x
Repair
0%
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2 x
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2 x
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100%
Apparel
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2 x
2 x
Repair
0%
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2 x
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2 x
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100%
Apparel
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2 x
2 x
Repair
0%
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2 x
+
2 x
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100%
Apparel
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2 x
2 x
Repair
0%
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2 x
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2 x
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100%
Apparel
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2 x
Repair
0%
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3 x
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100%
Apparel
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2 x
Repair
0%
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3 x
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100%
Apparel
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4 x
4 x
Repair
0%
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4 x
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4 x
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100%
Apparel
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2 x
4 x
Repair
0%
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2 x
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2 x
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100%
Apparel
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2 x
4 x
Repair
0%
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2 x
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4 x
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100%
Apparel
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2 x
Apparel
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2 x
2 x
Repair
0%
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2 x
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2 x
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100%
Apparel
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3 x
3 x
Repair
0%
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3 x
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3 x
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100%
Tool
Tool
2 x
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Tool
Tool
Tool
Tool
Tool
Tool
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4 x
Tool
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2 x
Tool
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2 x
Tool
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2 x
Tool
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3 x
Tool
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2 x
Tool
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2 x
Tool
4 x
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2 x
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Tool
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2 x
Tool
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2 x
Tool
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3 x
2 x
Tool
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2 x
2 x
Tool
2 x
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2 x
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2 x
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5 x
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2 x
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Tool
=
4 x
2 x
Tool
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4 x
3 x
3 x
Tool
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2 x
2 x
Tool
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2 x
2 x
Tool
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3 x
2 x
Tool
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3 x
2 x
Tool
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2 x
2 x
Tool
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2 x
2 x
Tool
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Tool
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2 x
3 x
Tool
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2 x
Tool
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Tool
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2 x
4 x
Tool
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2 x
4 x
Tool
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2 x
4 x
Tool
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2 x
4 x
Tool
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2 x
Tool
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2 x
Tool
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2 x
4 x
Tool
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2 x
3 x
2 x
Tool
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2 x
3 x
2 x
Tool
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4 x
Tool
=
4 x
Tool
2 x
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2 x
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2 x
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Tool
=
2 x
Tool
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2 x
2 x
Tool
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2 x
2 x
Tool
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4 x
4 x
Tool
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2 x
3 x
3 x
Tool
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2 x
3 x
3 x
Tool
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3 x
5 x
Tool
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3 x
4 x
Tool
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3 x
4 x
Tool
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2 x
Tool
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2 x
3 x
Tool
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2 x
2 x
2 x
Tool
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2 x
4 x
Tool
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2 x
3 x
3 x
Tool
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2 x
4 x
Tool
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2 x
4 x
Tool
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2 x
2 x
Tool
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3 x
4 x
Tool
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2 x
3 x
Tool
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2 x
3 x
Tool
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2 x
2 x
Tool
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3 x
Tool
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3 x
Tool
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2 x
2 x
Tool
=
2 x
Tool
=
2 x
Repair
0%
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2 x
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100%
Repair
0%
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2 x
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100%
Tool
=
3 x
Tool
=
4 x
Repair
0%
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4 x
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100%
Tool
=
3 x
Repair
0%
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3 x
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100%
Tool
=
3 x
Repair
0%
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3 x
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100%
Tool
=
5 x
Tool
=
2 x
Repair
0%
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2 x
=
100%
Tool
=
2 x
Repair
0%
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2 x
=
100%
Tool
=
3 x
Repair
0%
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3 x
=
100%
Tool
=
2 x
Repair
0%
+
2 x
=
100%
Tool
=
3 x
Repair
0%
+
3 x
=
100%
Tool
=
4 x
Repair
0%
+
6 x
=
100%
Repair
0%
+
2 x
=
100%
Tool
Tool
3 x
+
3 x
=
Tool
=
3 x
Repair
0%
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3 x
=
100%
Tool
=
5 x
Tool
=
4 x
Repair
0%
+
4 x
=
100%
Tool
=
2 x
Repair
0%
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2 x
=
100%
Tool
=
3 x
Repair
0%
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3 x
=
100%
Tool
=
3 x
Repair
0%
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3 x
=
100%
Tool
=
3 x
Repair
0%
+
3 x
=
100%
Tool
=
3 x
Repair
0%
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3 x
=
100%
Tool
=
3 x
Repair
0%
+
3 x
=
100%
Tool
=
3 x
Repair
0%
+
3 x
=
100%
Tool
=
3 x
Repair
0%
+
3 x
=
100%
Tool
=
7 x
Repair
0%
+
2 x
=
100%
Tool
=
2 x
Tool
Apparel
=
2 x
2 x
Repair
0%
+
2 x
+
2 x
=
100%
Apparel
=
2 x
4 x
Repair
0%
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2 x
+
4 x
=
100%
Tool
=
3 x
2 x
Tool
=
2 x
2 x
Tool
=
4 x
2 x
Tool
=
3 x
4 x
Tool
=
2 x
4 x
Tool
=
2 x
4 x
Tool
2 x
+
+
+
2 x
+
=
Tool
=
3 x
Tool
=
5 x
Tool
=
2 x
4 x
Tool
2 x
+
2 x
+
3 x
+
6 x
+
2 x
=
Tool
=
5 x
3 x
Tool
=
7 x
4 x
Tool
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3 x
4 x
Tool
2 x
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2 x
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+
2 x
+
6 x
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Tool
=
4 x
3 x
Tool
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4 x
3 x
Tool
=
2 x
2 x
Tool
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3 x
5 x
Tool
=
2 x
3 x
Tool
=
2 x
4 x
Tool
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2 x
2 x
Tool
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2 x
2 x
Tool
2 x
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2 x
+
2 x
+
+
5 x
+
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Tool
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5 x
3 x
Tool
=
2 x
2 x
Tool
2 x
+
2 x
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+
+
+
4 x
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Tool
=
2 x
2 x
Tool
=
2 x
Tool
=
3 x
3 x
Tool
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3 x
2 x
Tool
=
2 x
4 x
4 x
Tool
Tool
=
2 x
2 x
Tool
=
3 x
Tool
=
3 x
4 x
Tool
=
2 x
Tool
=
2 x
4 x
Apparel
=
2 x
2 x
Repair
0%
+
2 x
+
2 x
=
100%
Apparel
=
2 x
2 x
Repair
0%
+
2 x
+
2 x
=
100%
Tool
=
2 x
3 x
Apparel
=
2 x
2 x
Repair
0%
+
2 x
+
2 x
=
100%
Apparel
=
2 x
2 x
Repair
0%
+
2 x
+
2 x
=
100%
Apparel
=
2 x
2 x
Repair
0%
+
2 x
+
2 x
=
100%
Tool
=
3 x
6 x
Tool
=
3 x
3 x
Tool
=
2 x
4 x
Tool
=
3 x
4 x
8 x
Tool
=
3 x
Apparel
=
2 x
2 x
Repair
0%
+
2 x
+
2 x
=
100%
Tool
Metal Scraps Where to find this Item
100%
Escalation map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Drop 3DPrinter 100.0 %
Metal 90.0 %
Vehicle destroy 80.0 %
Adler destroy 68.0 %
Buzzkill destroy 68.0 %
Storch destroy 64.0 %
Construction mat 1 37.5 %
PBS T0Mats 20.0 %
PBS T2Mats 9.1 %
Construction 7.5 %
Construction refinery 7.1 %
Construction mega 6.1 %
PBS T0 4.0 %
PBS WoodenRod 3.8 %
PBS T1 3.0 %
PBS FiberglassRod 2.1 %
PBS T2 2.0 %
PBS T3 1.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Metal_Node ~4.5×
No resources yield this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Other ways to get this supply Off-map sources rolled from a loot pool
Vehicle wrecks (37)
Unturned Black Muscle Car icon 80.00 %
Unturned Black Pickup Truck icon 80.00 %
Unturned Black Sedan icon 80.00 %
Unturned Black Van icon 80.00 %
Unturned Blue Muscle Car icon 80.00 %
Unturned Blue Pickup Truck icon 80.00 %
Unturned Blue Sedan icon 80.00 %
Unturned Blue Van icon 80.00 %
Unturned Forklift icon 80.00 %
Unturned G-Yacht icon 80.00 %
Unturned Gotha icon 80.00 %
Unturned Green Pickup Truck icon 80.00 %
Unturned Green Sedan icon 80.00 %
Unturned Green Van icon 80.00 %
Unturned HTV 150MM icon 80.00 %
Unturned Imperator icon 80.00 %
Unturned Lawn Mower icon 80.00 %
Unturned LTV icon 80.00 %
Unturned Military Jeep icon 80.00 %
Unturned Orange Muscle Car icon 80.00 %
Unturned Orange Muscle Car icon 80.00 %
Unturned Police Sedan icon 80.00 %
Unturned Police Truck icon 80.00 %
Unturned Red Pickup Truck icon 80.00 %
Unturned Red Sedan icon 80.00 %
Unturned Red Van icon 80.00 %
Unturned SUV icon 80.00 %
Unturned White Pickup Truck icon 80.00 %
Unturned White Sedan icon 80.00 %
Unturned White Van icon 80.00 %
Unturned Zeppelin icon 80.00 %
Unturned Adler icon 68.00 %
Unturned AH-46 Kings Hand icon 68.00 %
Unturned Buzzkill icon 68.00 %
Unturned Drachen icon 68.00 %
Unturned Drachen icon 68.00 %
Unturned Storch icon 64.00 %
Spawn tables (18)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
51313 Drop 3DPrinter 100.00 % 1
51004 Metal 90.00 % 3
51003 Vehicle destroy 80.00 % 6
51341 Adler destroy 68.00 % 7
51104 Buzzkill destroy 68.00 % 7
51340 Storch destroy 64.00 % 9
51062 Construction mat 1 37.50 % 4
51402 PBS T0Mats 20.00 % 6
51409 PBS T2Mats 9.09 % 11
51060 Construction 7.50 % 29
51066 Construction refinery 7.13 % 29
51067 Construction mega 6.06 % 30
51400 PBS T0 4.00 % 19
51190 PBS WoodenRod 3.85 % 16
51406 PBS T1 3.00 % 26
51191 PBS FiberglassRod 2.14 % 22
51407 PBS T2 2.00 % 25
51413 PBS T3 1.00 % 36
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
MetalScraps.dat
GUID 3d928892f4d24e0d917f97b99283aba7
Type Supply
ID 51017

Size_X 1
Size_Y 1
Size_Z 0.45

InventoryAudio core.masterbundle:Sounds/Inventory/SmallMetal.asset

Blueprints 1
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51017
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 51018
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack ▲
Action_0_Tooltip Stack 4 to an ingot.