5×2 (10)

Inventory size

Primary

Hand slot

Semi

Firemodes

50 m

Range

73 RPM

Fire rate

0%

Durability loss per shot

Sight, Barrel

Attachment hooks

Damage
Shotgun · 12 pellets/shot
Combat damage
Skull Spine Leg Arm
Player
15.6 × 12
187.2
13 × 12
156
13 × 12
156
13 × 12
156
Zombie
48 × 12
576
32 × 12
384
28 × 12
336
28 × 12
336
Animal
48 × 12
576
32 × 12
384
28 × 12
336
Other damage
Standard caliber
Barricade 2 × 12 = 24
Structure 3 × 12 = 36
Vehicle 5 × 12 = 60
Resource 5 × 12 = 60
Object 5 × 12 = 60
Range & ballistics
Full damage at every distance up to 50 m. No falloff curve.
100%0%50%0 m50 m
Max range
50 m
Alert radius
48 m
Bullet drop
×4
Recoil
50°100°150°200°250°aim
Control
Wild
Simulation
Semi, 5 taps · 1.2 rps
Side bias
Kicks right
Up kick / shot
40°
Side kick / shot
±5°
Recovery
-1% / -60%
4 blueprints
Tool
=
2 x
2 x
Tool
+
=
Repair
0%
+
=
100%
Tool
Bluntforce-12-SP Where to find this Item
100%
Escalation map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Police weapons 25.3 %
Riot weapons 22.8 %
Riot 5.7 %
Police 3.8 %
Gunstore weapons 3.2 %
No spawns on map.
No zombie drops.
PBS NPC Chuck Gunstore
PBS NPC Jennifer
PBS NPC DD Dumpster
No vendors trade this.
No airdrops on this map drop this.
PBS Locker Riot 5.7%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (5)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
51027 Police weapons 25.32 % 11
51037 Riot weapons 22.82 % 11
51035 Riot 5.71 % 30
51025 Police 3.80 % 36
51160 Gunstore weapons 3.24 % 35
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Guns
Run by PBS NPC Chuck Gunstore
You give
300 Exp
You get
Bluntforce-12-SP ×1
You give
Bluntforce-12-SP ×1
You get
150 Exp
Guns
Run by PBS NPC Jennifer
You give
300 Exp
You get
Bluntforce-12-SP ×1
You give
Bluntforce-12-SP ×1
You get
150 Exp
Dead Drop
Run by PBS NPC DD Dumpster
You give
Bluntforce-12-SP ×1
You get
150 Exp
Bluntforce-12.dat
GUID 2e6de3968b1a4b2b9221a87432e3eb64
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 51240

Size_X 5
Size_Y 2
Size_Z 0.45

Magazine 51910

Ammo_Min 4
Ammo_Max 6

Semi
Hook_Barrel
Hook_Sight
// Hook_Grip
// Hook_Tactical

Shell 51052

Caliber 51007

Range 50
Firerate 40
Action Pump

Player_Damage 13
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2

Zombie_Damage 40
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 2
Structure_Damage 3
Vehicle_Damage 5
Resource_Damage 5
Object_Damage 5

Durability 0
Quality_Min 100
Quality_Max 100

Ballistic_Steps 1

Recoil_Min_X 2
Recoil_Max_X 8

Recoil_Min_Y 30
Recoil_Max_Y 50

Spread_Aim 0.3
Spread_Hip 0.3

Recover_X -0.6
Recover_Y -0.01

Shake_Min_X 0.01
Shake_Min_Y 0.005
Shake_Min_Z -0.1
Shake_Max_X -0.01
Shake_Max_Y -0.005
Shake_Max_Z -0.12

Muzzle 

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51240
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Outputs 2
// Manual Parts
Blueprint_0_Output_0_ID 51034
Blueprint_0_Output_0_Amount 2
// Metal Scrap
Blueprint_0_Output_1_ID 51017
Blueprint_0_Output_1_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 51240
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
Blueprint_1_Supply_1_ID 51918
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Supply_1_Critical
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 51241
Blueprint_1_Output_0_Amount 1
Blueprint_1_State_Transfer
Blueprint_1_Build 27
Blueprint_1_Rewards 2
Blueprint_1_Reward_0_Type Flag_Bool
Blueprint_1_Reward_0_ID 52901
Blueprint_1_Reward_0_Value True
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23

Blueprint_2_Type Repair
Blueprint_2_Searchable False
Blueprint_2_Supply_0_ID 51034
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Build 27


Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Key Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Suppress «
Action_1_Tooltip Use a Baffle Kit to suppress this weapon.

Shoot_Quest_Rewards 1
Shoot_Quest_Reward_0_Type Rewards_List_Asset
Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa