3×1 (3)
Inventory size
Bayonet
Function
Stat modifiers when attached
Stacks multiplicatively with the gun's base stats- Vertical recoil
- +5%
- Horizontal recoil
- +5%
- ADS speed
- +20%
7 blueprints
No blueprints found matching your search.
This item isn't placed in any loot table on this origin, so it doesn't drop from regular map spawns. Check the other tabs - it may still come from blueprints, vendors, hunted animals, vehicle wrecks, cases, or other sources listed above.
How loot works in Unturned
Sections that apply to this tactical are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
M1Bayonet.dat
GUID cfe11dd1ba1a420fb4522914ebe292bd
Type Tactical
Rarity Rare
ID 52267
Size_X 3
Size_Y 1
Size_Z 0.25
Melee
Equipable_Movement_Speed_Multiplier 1.1
Aim_Duration_Multiplier 1.2
Recoil_X 1.05
Recoil_Y 1.05
Calibers 2
Caliber_0 51205
Caliber_1 51218
Blueprints 7
Blueprint_0_Type Tool
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 51018
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 51023
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Supply_2_ID 51058
Blueprint_0_Supply_2_Amount 1
Blueprint_0_Tool 51205
Blueprint_0_Tool_Critical
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 52267
Blueprint_0_Output_0_Amount 1
Blueprint_0_Rewards 1
Blueprint_0_Reward_0_Type Item
Blueprint_0_Reward_0_ID 51058
Blueprint_0_Reward_0_Amount 1
Blueprint_1_Type Tool
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 51018
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_1_ID 51023
Blueprint_1_Supply_1_Amount 2
Blueprint_1_Supply_2_ID 51058
Blueprint_1_Supply_2_Amount 1
Blueprint_1_Tool 51218
Blueprint_1_Tool_Critical
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 52267
Blueprint_1_Output_0_Amount 1
Blueprint_1_Rewards 1
Blueprint_1_Reward_0_Type Item
Blueprint_1_Reward_0_ID 51058
Blueprint_1_Reward_0_Amount 1
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 51018
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 51023
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Supply_2_ID 51058
Blueprint_2_Supply_2_Amount 1
Blueprint_2_Tool 52453
Blueprint_2_Tool_Critical
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 52267
Blueprint_2_Output_0_Amount 1
Blueprint_2_Rewards 1
Blueprint_2_Reward_0_Type Item
Blueprint_2_Reward_0_ID 51058
Blueprint_2_Reward_0_Amount 1
Blueprint_3_Type Tool
Blueprint_3_Supplies 3
Blueprint_3_Supply_0_ID 51018
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_1_ID 51023
Blueprint_3_Supply_1_Amount 2
Blueprint_3_Supply_2_ID 51058
Blueprint_3_Supply_2_Amount 1
Blueprint_3_Tool 52354
Blueprint_3_Tool_Critical
Blueprint_3_Outputs 1
Blueprint_3_Output_0_ID 52267
Blueprint_3_Output_0_Amount 1
Blueprint_3_Rewards 1
Blueprint_3_Reward_0_Type Item
Blueprint_3_Reward_0_ID 51058
Blueprint_3_Reward_0_Amount 1
Blueprint_4_Type Tool
Blueprint_4_Supplies 3
Blueprint_4_Supply_0_ID 51018
Blueprint_4_Supply_0_Amount 1
Blueprint_4_Supply_1_ID 51023
Blueprint_4_Supply_1_Amount 2
Blueprint_4_Supply_2_ID 51058
Blueprint_4_Supply_2_Amount 1
Blueprint_4_Tool 52452
Blueprint_4_Tool_Critical
Blueprint_4_Outputs 1
Blueprint_4_Output_0_ID 52267
Blueprint_4_Output_0_Amount 1
Blueprint_4_Rewards 1
Blueprint_4_Reward_0_Type Item
Blueprint_4_Reward_0_ID 51058
Blueprint_4_Reward_0_Amount 1
Blueprint_5_Type Tool
Blueprint_5_Supplies 3
Blueprint_5_Supply_0_ID 51018
Blueprint_5_Supply_0_Amount 1
Blueprint_5_Supply_1_ID 51023
Blueprint_5_Supply_1_Amount 2
Blueprint_5_Supply_2_ID 51058
Blueprint_5_Supply_2_Amount 1
Blueprint_5_Tool 52434
Blueprint_5_Tool_Critical
Blueprint_5_Outputs 1
Blueprint_5_Output_0_ID 52267
Blueprint_5_Output_0_Amount 1
Blueprint_5_Rewards 1
Blueprint_5_Reward_0_Type Item
Blueprint_5_Reward_0_ID 51058
Blueprint_5_Reward_0_Amount 1
Blueprint_6_Type Tool
Blueprint_6_Supplies 1
Blueprint_6_Supply_0_ID 52267
Blueprint_6_Outputs 1
Blueprint_6_Output_0_ID 51017
Blueprint_6_Output_0_Amount 2
Blueprint_6_Build 27