2×3 (6)
Inventory size
1 HP
Health
LOW
Armor tier
Clock
Build material
No
Repairable
No
Salvageable
Thermal Charge
Where to find this Item
NPC EOD Actual
…
NPC EOD Radio
…
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind progression in quest EOD: Military Meeting. Show exact unlock rules (1 path)
Thermal Charge ×1
Locked behind progression in quest PBS NPC EOD Radio's dialogue. Show exact unlock rules (1 path)
Thermal Charge ×1
GUID 75898909f7bc4f2587d7c138c91e499d
Type Barricade
Rarity Epic
Useable Barricade
Build Clock
ID 51312
Size_X 2
Size_Y 3
Size_Z 0.45
Health 1
Range 4
Offset 0.05
Unsalvageable
Unpickupable
Range2 8
Explosion2 51007
Explosive
Explosion 36
Vulnerable
Unrepairable
Allow_Placement_On_Vehicle False
PlacementPreviewPrefab Items/Barricades/Thermite_Charge/Placement.prefab
Blueprints 1
Blueprint_0_Type Tool
Blueprint_0_Supplies 7
Blueprint_0_Supply_0_ID 51030
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 51061
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 51017
Blueprint_0_Supply_2_Amount 4
Blueprint_0_Supply_3_ID 51028
Blueprint_0_Supply_3_Amount 4
Blueprint_0_Supply_4_ID 51307
Blueprint_0_Supply_4_Amount 6
Blueprint_0_Supply_5_ID 51950
Blueprint_0_Supply_5_Amount 1
Blueprint_0_Supply_6_ID 51310
Blueprint_0_Supply_6_Amount 1
Blueprint_0_Level 0
Blueprint_0_Skill Craft
Blueprint_0_Build 32
Bypass_Claim
Use_Auto_Stat_Descriptions false