5×2 (10)
Inventory size
Primary
Hand slot
Semi
Firemodes
600 m
Range
59 RPM
Fire rate
0%
Durability loss per shot
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 80 | 40 | 30 | 30 |
| Zombie | 180 | 120 | 105 | 105 |
| Animal | 165 | 120 | 90 | — |
Other damage
High caliber| Barricade | 50 |
|---|---|
| Structure | 50 |
| Vehicle | 60 |
| Resource | 30 |
| Object | 1000 |
Status effects on hit
Applied per shot, regardless of where it lands- Headshots
- Instant kill (skips head armor)
Range & ballistics
Recoil
- Control
- Wild
- Simulation
- Semi, 5 taps · 1 rps
- Side bias
- Kicks left
- Up kick / shot
- 12°
- Side kick / shot
- ±9°
- Recovery
- -40% ↑ / 25% ↔
Valkyrie ERG-2
Where to find this Item
PBS NPC SAMR
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 51145 | Railgun | 100.00 % | 1 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Valkyrie ERG-2 ×1
GUID 7a80982618a94843ac0e440b4c9922a8
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 51226
Size_X 5
Size_Y 2
Size_Z 0
Sight
Magazine 51916
Ammo_Min 1
Ammo_Max 1
Semi
Gunshot_Rolloff_Distance 750
Caliber 51014
Range 600
Firerate 50
Action Trigger
Player_Damage 40
Player_Leg_Multiplier .75
Player_Arm_Multiplier .75
Player_Spine_Multiplier 1
Player_Skull_Multiplier 2
Instakill_Headshots True
Zombie_Damage 150
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2
Animal_Damage 150
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 60
Resource_Damage 30
Object_Damage 1000
Bullet_Gravity_Multiplier 0
Invulnerable
Durability 0
Quality_Min 100
Quality_Max 100
Aim_In_Duration 0.25
Ballistic_Steps 20
Ballistic_Travel 30
Recoil_Min_X -8
Recoil_Max_X -10
Recoil_Min_Y 12
Recoil_Max_Y 12
Spread_Aim 0.0001
Spread_Hip 0.7
Recover_X .25
Recover_Y -.4
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle
Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51226
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Outputs 3
// Fuses
Blueprint_0_Output_0_ID 51950
Blueprint_0_Output_0_Amount 2
// Circuit
Blueprint_0_Output_1_ID 51030
Blueprint_0_Output_1_Amount 2
// Scrap
Blueprint_0_Output_2_ID 51017
Blueprint_0_Output_2_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Repair
Blueprint_1_Searchable False
Blueprint_1_Supply_0_ID 51950
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Build 27
Shoot_Quest_Rewards 1
Shoot_Quest_Reward_0_Type Rewards_List_Asset
Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa