5×2 (10)
Inventory size
Primary
Hand slot
Auto
Firemodes
400 m
Range
600 RPM
Fire rate
0%
Durability loss per shot
-10%
Move speed while equipped
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 25 | 20 | 15 | 15 |
| Zombie | 180 | 120 | 67.5 | 67.5 |
| Animal | 165 | 120 | 90 | — |
Other damage
Standard caliber| Barricade | 10 |
|---|---|
| Structure | 10 |
| Vehicle | 25 |
| Resource | 20 |
| Object | 30 |
Range & ballistics
Recoil
- Control
- Easy
- Simulation
- Auto, 12 rounds · 10 rps
- Side bias
- No horizontal kick
- Up kick / shot
- 0.56°
- Side kick / shot
- ±0°
- Recovery
- 0% ↑ / 0% ↔
Athena
Where to find this Item
PBS NPC Chuck Gunstore
…
PBS NPC Jennifer
…
PBS NPC DD Dumpster
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 51396 | Midnight loot b | 6.00 % | 81 |
| 51394 | Midnight loot | 3.00 % | 98 |
| 51151 | Airdrop big | 1.75 % | 62 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Athena ×1
Athena ×1
Athena ×1
GUID 37450a90c5b74a19ad1557051ea728b3
Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 52550
Instantiated_Item_Name_Override 51202
Size_X 5
Size_Y 2
Size_Z 0.475
Magazine 52552
Tactical 52551
Durability 0
Quality_Min 100
Quality_Max 100
Ammo_Min 100
Ammo_Max 200
Auto
Backward
Caliber 52550
Shell 51057
Equipable_Movement_Speed_Multiplier 0.9
Range 400
Firerate 4
Replace 0.625
Action Minigun
// Invulnerable
// Now on the magazines, as the explosive box will not raid.
Player_Damage 20
Player_Leg_Multiplier .75
Player_Arm_Multiplier .75
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.25
Zombie_Damage 150
Zombie_Leg_Multiplier 0.45
Zombie_Arm_Multiplier 0.45
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2
Animal_Damage 150
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 30
Aim_In_Duration 0.5
Spread_Aim 0.15
Spread_Hip 0.2
Recoil_Min_Y 0.375
Recoil_Max_Y 0.75
Shake_Min_X -0.02
Shake_Min_Y 0.02
Shake_Min_Z -0.05
Shake_Max_X 0.02
Shake_Max_Y -0.02
Shake_Max_Z -0.1
Muzzle
Blueprints 1
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 52550
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Outputs 3
// Fuses
Blueprint_0_Output_0_ID 51950
Blueprint_0_Output_0_Amount 3
// Circuit
Blueprint_0_Output_1_ID 51030
Blueprint_0_Output_1_Amount 4
// Scrap
Blueprint_0_Output_2_ID 51017
Blueprint_0_Output_2_Amount 8
Blueprint_0_Build 27
Blueprint_1_Type Repair
Blueprint_1_Searchable False
Blueprint_1_Supply_0_ID 51950
Blueprint_1_Supply_0_Amount 3
Blueprint_1_Build 27
Shoot_Quest_Rewards 1
Shoot_Quest_Reward_0_Type Rewards_List_Asset
Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa