Car

Engine type

81 KPH (50 MPH)

Forward speed

22 KPH (14 MPH)

Reverse speed

1,500 HP

Max health

100 (10×10)

Trunk storage slots

1,500 L

Fuel capacity

2.05 L/s

Fuel burn rate

12 minutes, 11 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 3 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
15° to 105°

Mounted HMG
Mounted gun · ID 52476

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (6 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scraps icon 80.00 %
Unturned Car Battery icon 5.00 %
Unturned Carjack icon 5.00 %
Unturned Gascan icon 5.00 %
Unturned Wrench icon 3.00 %
Unturned Blowtorch icon 2.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

48°

Max steering angle

12°

Steering at full speed

100

Brake force

Defense & misc

×0.4

Passenger explosion damage

Protections
Collision proof Puncture proof
Imperator Where to find this Vehicle
100%
Escalation map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Technical Inline 100.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
61009 Technical Inline 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Pickup_TruckTechnical.dat
GUID 3ef89dbcfb254550ad03f5e137daeeaf
Physics_Profile a6f2e2624a904b8a88545ea17228dbfb
Type Vehicle
Rarity Epic
ID 51037

Bumper_Invulnerable

Speed_Min -5
Speed_Max 18

Steer_Min 12
Steer_Max 48
Valid_Speed_Horizontal 200
Brake 100

Fuel_Min 300
Fuel_Max 500
Fuel 1500

Health_Min 1000
Health_Max 1500
Health 1500

Exit 4

Cam_Follow_Distance 7.5
Cam_Driver_Offset -0.0625
 
Passenger_Explosion_Armor 0.4

Traction

Trunk_Storage_X 10
Trunk_Storage_Y 10

Explosion 51008

Tires_Invulnerable

Drops_Table_ID 51003


Has_Clip_Prefab false

Default_Battery c934328c0f1b44c1b0e1627c1aef223b

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

ReverseGearRatio 5
ForwardGearRatios
[
	14
	8.75
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 7

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 2
	MaxVolume 1.0
}

Turrets 1
Turret_0_Seat_Index 2
Turret_0_Item_ID 52476
Turret_0_Yaw_Min -360
Turret_0_Yaw_Max 360
Turret_0_Pitch_Min 15
Turret_0_Pitch_Max 105

Buildable_Placement_Rule Block